White House Race

Oct 05, 2008 13:33

Every once in a while, I've considered and discussed the possibilities of creating a web-based version of my infamous White House Race series of computer games. (For those of you not in the know, they're mock political simulations about the presidential race in a fictional country. You are paired with a "celebrity" vice president like Ozzy ( Read more... )

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thevortex October 6 2008, 05:09:25 UTC
I really like the concept, but I am wondering if the algorithms for attitudes and such will be too simplistic. For example, what about candidates lying and such?

The Risk-type element is interesting, but I think that to make it more reflective of reality, states should start with their current leanings (e.g., CA = Democrat) and that winning them over means beating the opponent by a sufficient margin relative to the degree to which the state is Dem/Rep.

The Vortex

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slashtacular October 6 2008, 15:22:27 UTC
The simplistic algorithm for candidate and state attitudes is one of my biggest concerns. In particular, I'm worried that some candidates will never be able to beat other candidates in a given state, so if you choose the wrong candidates, you might be totally out of luck. This is what I'm trying to get at with the "training", "confusion", and "news event" elements of the game, but I'm not sure if it'll be enough.

I'm not so sure about starting each state with the current party alignment. For one thing, many states (Florida, Ohio, etc.) don't have a well-determined party alignment. For another thing, that would limit the game to two parties, and I'd prefer to have it handle lots of parties. Winning a debate against a well-loved candidate in a strongly party-aligned state would also be next to impossible. Besides, "make it more reflective of reality?" I think you're forgetting who you're talking to here. :)

Keep the suggestions coming!

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thevortex October 6 2008, 18:20:43 UTC
For one thing, many states (Florida, Ohio, etc.) don't have a well-determined party alignment

For your game, I think that can be helpful. Some states might have a "base" party alignment (as many parties as you want), while others are going to be more contentious.

Winning a debate against a well-loved candidate in a strongly party-aligned state would also be next to impossible.

Isn't it *usually* impossible without lying? That's part of why politicians are so good at it! =P

I'm worried that some candidates will never be able to beat other candidates in a given state

You're talking to someone whose presidential vote never counted because he always lives/d in a Democratic state.

Also, what about creating primaries?

The Vortex

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slashtacular October 6 2008, 21:07:56 UTC
Some states might have a "base" party alignment (as many parties as you want), while others are going to be more contentious.I'm hoping that this will come out based on the states' beliefs. States with strong beliefs one way or the other, like CA or TX, are going to be a lot more receptive towards extreme candidates, whereas others with more moderate beliefs could be won by candidates from either side of the aisle. I don't think there's a need to include an explicit bias towards one party or another ( ... )

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burendasan4 October 6 2008, 10:58:41 UTC
While it may be too late to re-do this game in time for the elections, how about re-releasing the old one in time for the elections? Will it work on XP?

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slashtacular October 6 2008, 14:34:08 UTC
I could re-release the old one, and I think it even works on XP (maybe? I just tried it and it didn't take), but I don't know if that'd really be the best thing I'd want to do. It's hardly my best work, especially by my current standards. On top of that, the scenarios and candidates are really dated. I also lost the source code, so I can't even do an update of the scenarios and candidates. So, I guess we'll just have to stay amused with all the other politically-themed games that are out there. :)

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