Mun Info
Name: Rian
Personal Journal:
minachiE-Mail/Instant Messenger: rianrps[at]gmail[dot]com, AIM: kindalikeutopia
Time Zone: US, GMT -5
Past RP Experience:
Muse list. RPs include
theskytides,
quaquenocte, and
bnf_brawl. I mod over at TST.
THE CHARACTER
Name: Kristoph Gavin
Series: Apollo Justice: Ace Attorney
Age: 31
Appearance: Kristoph stands at a well-built 5'10" and favors superbly cut suits of dark and light blues. Let down, his blonde hair would likely reach past his shoulder blades, but Kristoph keeps it pulled together in a neat spiral (read: drill hair) that sits over his left collarbone. He wears a pair of thin-rimmed glasses that help conceal his oft overly-piercing blue eyes and is, at every glance, the picture of culture and refinement.
Kristoph takes very good care of his physical appearance, from his hair, to his nails, to his shoes, and many people find him somewhat foppish, in an off-handed way. His only obvious flaw is a deep scar on the back of his right hand.
Personality: To everyone he is introduced to, Kristoph is charming and polite. He is eloquent and calm, treats people with gentlemanly kindness, and is always ready to lend a concerned ear. He can offer gentle advice or blunt summations, depending on what is required of him. Kristoph usually has smile on his face and despite a slight air of aloofness, he is eminently charming.
Anyone who has a keen eye, however, will likely be able to discern the nagging undertones of wrongness - a mix of insincerity and mocking niceties - that underlie even the simplest of Kristoph's words. While he takes great pains to appear polite and kind, Kristoph is little more than a well-adjusted sociopath. People are, to him, merely means to his ends, and he will not hesitate to betray and ruin allies should they set themselves up. What few redeeming traits Kristoph has - intelligence, manners, curiosity, and a fine wit - are all over-shadowed by his inability to use them for anything other than his own gain, almost exclusively at the expense of others.
Kristoph is methodical, thoughtful, and very good at biding his time until the opportune moment. He does not take lightly to offenses on his pride and so great is his arrogance that he can hold grudges for years before taking his revenge. While Kristoph does not trust others, he takes great pleasure into making others trust him, both to bolster his ego and to even more painfully destroy the poor sap.
Canon History: Very little of Kristoph's history is given in-game. It is implied that he spent some time in Germany, either studying or visiting his younger brother Klavier, but he has apparently lived and worked as an attorney in the greater Southern California area for most of his adult life. As the game unfolds, however, it is revealed that most of Kristoph's actions over the previous decade were solely for the sake of revenge against one man.
After losing a big-name client (Zak Gramarye) to a rookie attorney (Phoenix Wright), Kristoph began plotting Phoenix's downfall. First he hired an artist, Misham, to forge a very decisive piece of evidence, then planted it in Phoenix's possession. He tipped off the prosecuting attorney (his brother, Klavier) that Wright had faulty evidence, and the ensuing scandal cost Phoenix his badge. Zak disappeared, the case was never closed, and Phoenix had the added burden of looking after Zak's now-orphaned daughter. Graciously, Kristoph volunteered to take Phoenix on as a legal advisor, shamed or no.
Though Phoenix had serious doubts about Kristoph's generosity, they remained close friends for more than a decade, until, out of the blue, Zak Gramarye showed up to challenge Phoenix to a game of poker. Still livid at Zak's disappearing before his plan had come to full fruition, Kristoph murdered Zak, pinned the blame on Phoenix, and subsequently offered to defend him in court.
Being far too suspicious to let Kristoph handle his case, Phoenix requested the services of Kristoph's protege, Apollo. Though Kristoph rearranged evidence and did his best to push Apollo into getting Phoenix convicted, the truth eventually came to light and he was imprisoned for life, pending appeals.
In jail for murder, Kristoph nevertheless began to cover his tracks on the forgery, lest Phoenix uncover his involvement in that and get his badge back. Years before, he had sent the artist's daughter Vera (the real forger) a poisoned stamp and a vial of similarly poisoned nail polish, trusting the two time bombs to do their work and eliminate the only witnesses. However, both father and daughter were still alive. Assuming the stamp had failed, Kristoph sent the artist a letter, hinting that it would be in his best interest to reply promptly with the enclosed (poisoned) stamp. Misham did, and died soon after. His daughter was implicated in his murder, and it appeared that she would never be able to rat on Kristoph's forgery.
Thanks again to Apollo and Phoenix, however, she not only won the trial, but survived her own attempted murder, after she nervously began biting her poisoned fingernails. Once recovered, Vera testified to Kristoph's hand in Phoenix's downfall, clearing Phoenix's name and ruining Kristoph's. Imprisoned, shamed, and revealed for the petty megalomaniac he was, Kristoph is, by all accounts, doomed to spend the rest of his life in prison.
AU History: Born to a well-off family in the Germanic state of Prussia, Kristoph grew up amidst a flurry of private tutors. He was educated in a wide variety of subjects and at two languages, though most studies focused on law, as that was the family business. Kristoph studied abroad in England for most of his early teens, where he was able to eliminate a good deal of his accent from the language (his French, however, suffers to this day). While studying in Munich, his parents passed away during a smallpox outbreak, and Kristoph was forced to return home to make arrangements for the care of his younger brother, Klavier, and oversee the distribution of his parent's estate.
After finding a suitable school for Klavier, Kristoph finished off his studies, passed his bar exam with flying colors, and set up his law office in Berlin. As his firm grew, Kristoph was able to hire enough junior lawyers that he began taking cases in other regions and occasionally other countries, seeking to expand his social connections. [Note: I have left most of this vague to better fit other potential AJ characters. Please let me know if you'd like more anyway.]
First Person Sample:
Day one, June the 15th, 1870
As much as I enjoy London, I can't say this fine city is living up to her usual standards. 'Spiritual activity' indeed. I do not appreciate pranks or kidnapping.
...That being said, I suppose I can hardly complain of a vacation, even if it does seem to have been planned out with half-penny mystery/thriller. I suppose I will just have to find out who my secret benefactor is. I certainly wouldn't want, ah, 'their faith in me to be misplaced.'
Third Person Sample:
Kristoph gently closed the notebook and placed it back atop the letter, carefully nudging the edges until they lined up with those of the table. 'Spiritual activity', the note had said, in infuriatingly neat prose. Kristoph wasn't sure if he'd been kidnapped by a deranged circus troupe, or had been smuggled to an asylum by some jealous rival; either way, he had every intention of finding a way out and drowning the perpetrator so deep in the legal system than they began spewing paperwork from their eyeballs.
He paused. Rage would do little without a target on which to vent, he reminded himself. He could bide his time. Somewhat back on task, Kristoph glanced around the room and barely remembered to hold his sneer in check. It was little more than a peasants' townhouse, as far as he was concerned, and a far cry from his usual luxurious city residences. The letter had said the house staff would bring whatever he liked - he wondered if they could bring up some decor that hadn't been woven in the 1820's.
Still, Kristoph mused, curiosity setting in, what precisely had the letter meant with that business about 'no longer existing in the outside world'? Certainly they couldn't expect to uproot a prominent lawyer and have no one raise an alarm. Combined with that impossibility of a notebook - really, a journal that could communicate with others? absolutely preposterous - Kristoph had little doubt his situation had been orchestrated by some madman spun out of control. Extricating himself would be simple, as soon as he found the constable.
With that course of action in mind, Kristoph set about finding something suitable to wear, and he was moderately pleased to find that the suits in the closet were of tolerable cut and color. Quite similar to his own, in fact, but he chose not to dwell on that. At least the madman had good taste. After slipping into the suit, Kristoph gathered the letter and, after a moment's thought, the journal as well. Either would be sufficient proof for the Yard. He placed his hand on the doorknob with a small grimace. Perhaps, before he vacated, he could ask the house staff to find him supplies for a proper manicure. His nails did not take well to kidnapping.