Watched some presentations from Build 2013 conference.
IMO the most interesting so far is this one: "
Native Code Performance and Memory: The Elephant in the CPU".
Also, this "
Innovations in High Performance 2D Graphics with DirectX" could be useful to troll non-windows users.
Comments 8
"We need to draw a hundred of icons and this is a Really Hard Problem because we're fucking retarded".
Reply
Besides, only 15% of the presentation is about icons.
Reply
Rest of the talk is not so dumb, but still too obvious and boring.
Reply
Yes, they can.
You move your application's window to external display = your DPI changes:
http://blogs.windows.com/windows/b/extremewindows/archive/2013/07/15/windows-8-1-dpi-scaling-enhancements.aspx
> I don't believe drawing those vector curves can be faster than blitting a bitmap
I think you are wrong.
Drawing a polygon on the GPU is much faster than blitting a bitmap from system RAM into video RAM.
>so dumb, but still too obvious and boring
It’s not a rocket science, indeed.
However, the thing is, using GPU for rendering 2D graphics and text leads to huge performance gain.
Due to various reasons, it's very hard to implement on any non-Microsoft platform.
Reply
Leave a comment