ranting: male/female differences

Sep 04, 2018 18:15

Only concerns characters and advancements that are 1-to-1 comparisons (ie-base Slayers, Fighters, Gunners, Mages, Priests, all Fighter and Gunner advancements).
Fighters: I don't get the point of Flash Move for males.
Grapplers: Female grapplers have more control over their holds and Suplex does more damage if Back Attacking (making Neck Snap worth more than the damage and Stun), while male Grapplers can naturally combo their grabs into other skills. Females have more aerial skills, but the male's 2nd Awakening is an aerial... The male's Overwhelming Grab causes grabs to grab multiple enemies, making males do more damage to grabbed enemies while females do more splash damage. The male's skill Breakdown has awkward commands (up,up,forward? Really?). At lv.90, I have more SP on my female than my male... (will put in numbers when I log on: female=425, male=0).
Spitfires: 1st Awakening: While I'm ok with Neil the Sniper being replaced, I prefer female's EMP Storm over male's Special Forces "Black Roses", especially after the girls don't follow you. I would have preferred they NOT be stationary and move to the closest enemy after you summon them. Silver Bullet: I don't understand why this skill isn't made passive when you advance as a Spitfire. Aerial Fire: This should have been a permanent buff when you advanced for both.

dungeon fighter online, ranting, mmo, music, video games

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