[OOC: Application and Contact Info]

Nov 05, 2008 16:08

PLAYER INFORMATION-
Name/Nickname: Rian
AIM/E-mail/Contact: KindaLikeUtopia/rianrps[at]gmail[dot]com
LJ:minachi

CHARACTER INFORMATION-
Canon Character and Series: Agatha Heterodyne, Girl Genius
In-Game Name: Agatha Heterodyne
Age: 20
Gender: Female
Position & Ship: Mechanic aboard the Winding Way.

Appearance: Agatha is of average height and build - if a bit on the voluptuous side of things - and holds herself as a young woman of proper upbringing ought. Her mostly-tamed blonde hair hangs midway down her back. She tends towards forest-toned multi-layered skirts and blouses of a practical Victorian style, though she'll wear trousers easily enough when working, and always has a complex tool belt around her waist. She almost always wears a pair of stocky boots, which a mostly flame resistant and possibly steel-toed. Agatha has a pair of thick glasses that somewhat conceal her blue eyes, and will occasionally be seen with small earrings in. Around her neck is a fist-sized bronze locket in the shape of a trilobite (the Heterodyne sigil) that actually serves as a mental inhibitor, though it is no longer for her mind. Her face is very expressive and she tends to speak or react with her hands as well. Thanks to a streak of absentmindedness, Agatha often has various oil and grease stains on her hands and face.

Personality: Agatha seems, at first glance, to be rather calm and well-behaved. While her upbringing has lent her an articulated sense of decorum, her initial "reserved young woman" appearance is from thereout a facade. She is not actively outgoing, but she has no qualms about speaking up or out. Agatha is curious, friendly, and quite warm to anyone who will give her a chance. She doesn't set a lot of store by another's reputation, owing both to her tendency to tune out the rest of the world and a few dreadfully exaggerated rumors of her own.
In the event of something interesting (this includes anything mechanical, new, or particularly distracting, no matter the context), Agatha will get very excited, almost to the point of "madness" and 98% of the time will attempt to deconstruct whatever it is that catches her fancy. In her defense, she does always manage to rebuild it, most often better than before. Agatha is very susceptible to stimulants - such as coffee - and should anyone make the mistake of offering them to her, they'll quickly find themselves swept up by a hyped-up, charismatic mad scientist who has no sense of restraint or apparent ability to pause between words. On the upside, what she doesn't leave in a smoking heap of scrap metal will be improved beyond imagination or - more commonly - comprehension. It's best to keep her away from the coffee-maker.
      Although Agatha is usually accommodating of others, she does have a distinctly stubborn streak, particularly when it concerns her inventions or intuition. She is not often aggressive, but she is very hard-headed and if she feels she is in the right, or is set on doing something, it is no mean feat to dissuade her.

Abilities/Weapons: Agatha is a (particularly strong) Spark, a genetic trait that allows her to enter a state of hyper-focus and become all things commonly associated with a "mad scientist". While in the "madness place" (recognizable by a change in her voice and a sharp increase in dynamism), Agatha will compulsively tinker and build with fantastic - and occasionally disastrous - results. The huge boost in charisma her Spark grants her often causes surrounding people to be taken in by it all and unconsciously play the Igor to her Frankenstein, even if they recognize her instability.
      While in Spark mode, Agatha sometimes shows a very peculiar family trait - in order to aid with her concentration/inspiration, she will sing or hum in a rather unearthly manner known as Heterodyning. While Agatha has been known to dabble in physics and non-organic chemistry, her particular Sparky strength lies in mechanics - one of her first and certainly most useful inventions is a set of small clock-work clanks called Dingbots who serve as lab assistants, messengers, and errand-goers. Her clanks can self-replicate when the need and materials are provided, though each generation gets progressively more shoddy. She occasionally attunes her clanks to her singing and can exert a measure of control over them without the aid of a remote or other device. In addition to controlling the little buggers for beneficial purposes, Agatha's Heterodyning can also command them to self-destruct.
      Thanks to her intermittent charisma and time with Master Payne's Circus, Agatha is fairly comfortable with being on stage, and isn't a half-bad actress either. She has a bit of an affinity for the more out-going (see; over-the-top) and, of course, mad scientist-type roles. Her commanding presence, when the character calls for it, has been known to rile crowds up a bit too much. Agatha has has some rudimentary fencing skills (she knows where to stick the pointy end), but when pressed into combat will usually whip up a temporary (simply because her spur-of-the-moment weapons tend to explode, often) death ray or something.

Hacking Skills: When she puts her mind to it (i.e., Sparks), Agatha can hack through some higher level filters. However, she rarely sees the need to, and isn't the most experienced of hackers - she'll usually just plow through as best she can, so careful coding can easily mess her up.

Weaknesses: Agatha's greatest strength - her Spark - also presents some rather insurmountable problems. Thanks to a unique combination of curiosity, motivation, and unnatural intellect, powerful Sparks can create incomprehensible inventions in mere seconds, but they also completely lack the wisdom to use them responsibly. A common adage says that "Sparks are brilliant enough to build a death ray, and stupid enough to turn it on an entire army." While one could argue that Agatha is considerably less mad than her peers, she still, while in Spark mode, demonstrates a frightening lack of common sense. Her often dangerous curiosity has been known to place herself and others in danger. For example, she had been known to get exited about seeing hostile war machines in action just because she wants to "see what they can do".
Physically, Agatha is a bit sub-par. Her "training" while with Payne's Circus made her a bit less wimpy, but she can still in no way hold her own against any larger or better trained opponent in actual combat. Should the need arise, she knows which end of a gun or sword to point where (and her aim isn't terrible), but that's about it.
      Thanks to the Spark-dampening effects of her locket for most of her life, Agatha was plagued with headaches that gave her tremendous difficulty retaining information. While her natural intuitive abilities - now unfettered by the brooch - are a considerable and quickly-growing force, this does not change the fact that she has very little pure knowledge from which to draw on. Agatha certainly has the potential to do or build just about anything, but she still lacks much of the basic information to go beyond her natural gifts.
Although her locket no longer hinders her thoughts, it still serves a very important function. Thanks to an incident involving a spider cult, murderous human-like robots and (surprise) mad scientists, the consciousness of Agatha's dangerous, power-hungry mother Lucrezia now resides inside her. The locket keeps Lucrezia from seizing control of her daughter, but it is only a matter of time before it is removed or damaged, or Lucrezia finds a way around its effects.

History: As far as anyone can recall, Agatha was born the second child (the first died as an infant) of Bill Heterodyne, one half of the (in)famous Heterodyne Boys duo, and Lucrezia Mongfish, the usual seemingly-reformed beautiful daughter of an evil mastermind. The Heterodyne family was, until Bill and Barry's wacky dimenovel-esque adventures for good and science, known to be a line of particularly power, mad, megalomaniacal and probably evil Sparks who ruled (or at least terrorized) much of western Vohemar. As such, the faintest whiff of "Heterodyne" or a sight of the distinctive trilobite crest is often the cause for a great deal of wariness in the general public.
      Bill and Barry did a great deal to improve the Heterodyne (and thereby Spark) reputation - at least, until they disappeared. With both her parents missing (Lucrezia having vanished as well), Agatha was raised by a couple by the name of Adam and Lilith in the town of Beetleburg (south of Licere) and remained sheltered from her parents infamy and her dangerous heritage. In order to protect her from her own genetics (most Sparks, especially the strong ones, are killed by their breakthrough inventions) and those who would seek to use her, Barry Heterodyne, shortly before his own disappearance, gave young Agatha a trilobite locket designed to block her attempts to undergo a Spark breakthrough. Plagued with painful headaches whenever she tried to concentrate, and unable to build anything successful, Agatha grew up believing herself dim and rather useless.
      Much of her late teenage life was spent working and studying at the local university, where she hoped to become a full time assistant. When an "accident" involving Baron Klaus Wulfenbach - the powerful Spark who quite forcibly keeps much of the previously-chaotic western Vohemar in line - and his equally Sparky son Gilgamesh resulted in the death of her mentor Dr. Beetle, Agatha finally succeed in a breakthrough. Her locket having been stolen earlier that day, she sleep-sparked and built a crude, though well-designed, clank to capture the doctor's killer. Naturally, the Baron disabled it easily, tracked down its creator, and most strenuously insisted that Agatha, like all other useful Sparks he found, come reside at Castle Wulfenbach, an enormous zeppelin that serves as his own roaming city. With access to the Castle's recourses - and a bit of help from Gilgamesh - Agatha was finally able to build and invent as she pleased, under the Baron's looming but tolerable shadow.
Unbeknownst to her, Adam and Lilith had since infiltrated the Castle in an attempt to recuse Agatha before the Baron learned of her heritage. When caught by the Baron on their way out, they revealed themselves to him, and Agatha, as Punch and Judy, constructs (lab-created organisms, often humans, usually with overpowered abilities) made by the Heterodyne Boys, and urged Agatha to lay claim to her ancestral home of Castle Heterodyne before the Baron sank his claws in. Agatha managed to escape at the cost of Punch and Judy's (technically reconstructable) lives. Well-aware that Wulfenbach troops would be on her trail, Agatha took up with a nearby theatre troupe - Master Payne's Circus of Adventure! - and hid among them.
      It was here, in the troupe's Heterodyne Boys plays, that she began acting (usually as Lucrezia, an odd experience to say the least) and subsequently noticed the powerful effect her voice could have on an audience. During a performance in the duchy of Sturmhalten, the Duke recognized her commanding voice for what it was - the voice of the Other (a nasty Spark who wreaked havoc across the region, and disappeared at the same time as the Heterodyne Boys), or something very close to it. A loyal follower of the Others' cult, the Duke had Agatha captured and hooked up to a rather dangerous machine designed to implant the Others' consciousness into the subjects' mind. The process succeeded for one important reason - the Other was/had been Lucrezia Mongfish, thus making Agatha, as her daughter, the perfect candidate for the implantation.
      Agatha was unable to seize control from her mother and remained trapped in her own body. Only the coincidental arrival of Klaus Wulfenbach prevented a true return of the Other - believing Lucrezia to still be Agatha, the Baron affixed the long-thought-lost locket around her neck. Though he intended it to shut down Agatha's Spark long enough to capture her, it instead completely repressed Lucrezia's presence and allowed Agatha - now strong enough that the locket had no effect - to regain control at last.
      Having injured Klaus in the resulting battle (she sort of dropped a wagon on him), Agatha was able to flee and at last arrived in Mechanicsburg, ancestral home of the Heterodynes and location of The Castle Heterodyne, a ruined, sentient, and completely mad edifice that has a nasty habit of killing every non-Heterodyne who dared wander its halls (though it occasionally forgets to check who was who before throwing them into spiked pits. Ah, well). She entered the Castle posing as a criminal (for the Castle then served as the Baron's most frightening jail) and managed to prove herself to the Castle as a true Heterodyne, thereby turning the structure into a powerful, though mad, ally. Her home thus repaired, Agatha successfully defended against the Baron's constant attempts to overthrow Mechanicsburg and re-established a Heterodyne presence the area.
      A few years later, peculiar news began to trickle through the rumor mills - news that claimed the return of Bill and Barry Heterodyne. After approximately three minutes of thought, Agatha packed up, and headed out in search of her father and uncle. She has since wandered over a fair amount of Reial in the past few months, and is currently stopped in Melior with hopes of joining some sort of ship so as to speed her quest.

SAMPLES-
Third Person (roleplay):

Agatha blinked slowly, eyes narrowing at the sudden influx of light. She forced them open and stood up, exasperated - though not particularly surprised - to find herself asleep at the work bench, covered in oil.

Inexplicably, there was still a wrench in her hand. She set it down with a clang, and began groping around the area for her glasses, which were sitting placidly under a stack of hurriedly-crumpled papers. Yawning slightly as she pushed the lenses back on, Agatha curiously flattened out a few of the sheets. They were predominantly covered in rushed, heavy script, some of it nonsensical (BOSTON?!?! IN THE FALL!!!!!, read one line), some incomprehensible mathematics, and a good deal of half-completed sketches of dangerous-looking things.

Agatha hmm'd interestedly and sat back down with the papers, her mind already booting back up. Dangerous though sleep-Sparking often was, she couldn't deny that she always left herself fascinating ideas.

...Is that a jet-powered fork? She quirked an eyebrow, more curious than surprised. Hardly practical, but with functioning propulsions that small- Agatha grinned toothily and her pupils widened in a familiar symptom of inspiration. These could be attached to all sorts of things - like chairs! or shoe- AHA! We'll never have to use those blasted strings for staged flight again!

She cleared the work bench off with one exuberant swipe of her arm and set back to work.

First Person (journal):

[Voice]

[The recording start with a whirr of machinery. Agatha's voice comes on, slightly muted as though she is facing the other direction, or perhaps talking to herself.] I know I left that left-handed wingnut wrench around here somewhere...[Something heavy falls to the floor very close to the journal.] AHA! There it is~!

[There is an odd noise, somewhere between a light tapping of metal and a mechanic humming, that almost sounds like speech.] Oh, yes, I'd nearly forgotten - [At last, Agatha addresses the mic.] Um, I've made some small improvements to the starboard engine. It should run just as fast or maybe faster, that could be a problem as the port-side one, and it now makes tea!

[Sniffing sound]...but why does it still smell of motor oil?
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