blargh AIM went down so just posting this here for the people who are helping me with my ethos/logos/pathos argument construction. Just scroll past this.
this is hallie btwapocalypticalsMarch 29 2011, 04:14:58 UTC
The way I understand ethos, you have to directly state the position from which an argument is made in order to support/dissect that position. So I would suggest looking more at the types of people who create video games and why/how that gives them the right to cater to certain demographics. Are there a lot of female video game creators? Probably not. Compare that to statistics of how many girls play video games, and you'll probably find a disparity that'll strengthen that argument a bit.
Ok, so the way we learned E-L-P is as such, so you understand where I'm coming from: ethos is a speaker's right to speak/make an argument, logos is the logic behind that argument/how they make it, and pathos is the emotional appeals of that argument. Your work here definitely reflects that, but I don't know if I would make it...more obvious? Your logos and pathos arguments are good in this regard -- logos makes a solid case, and your rhetoric in pathos is excellent. Which leaves ethos--you have to create your own position, perhaps as a woman who considers herself a progressive feminist and plays video games, who might have more insight into what girls want that, say, the "boys' club."
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