So, Finished 15 at the Sacramento 'ard Boyz Semi Final. Ended up getting tabled in round one, pulled a small victory out of my ass the second round, then got a major victory the third. Overall Had a lot of fun, took some pictures and learned a lot about how to play my army.
Round One: Take and Hold
Got to play an Iron Fist player, started out with him winning the initiative. Setup for corners, I setup seeing 3 dreadnought drop pods, 2 coming at me first turn. I bunch up a bit so that he can't drop both of them into my deployment zone. He ran a bike list, 6 bike squads fully manned combat squaded out, each with melta/powerfist, or melta/multimelta. A drop pod dreadnought engages my scouts insuring they can't win (stupid Ironclads with front 13). Other then that my army took little damage in the first round, mostly from the fog and poor shooting. My Turn one became silly, shot everything killed one biker (with the whirlwind, total so far: 1)
Turn 2 starts with him killing off my Baal tank, my first dreadnought, shaking my land speeder squadron and killing off the death company yet their chaplain stays alive. My turn two Dante and the the Vanguard Vet. Squad drop in (lucky). Dante drops in behind a dreadnought hoping to pop it with his pistol (go melta pistols). The vanguards do a heroic intervention and drop in behind his mass of bikers. Dante misses his shot and stands there like a fool. The vanguards rush in and manage to kill 1 bike with the 2 power weapons and 1 power fist swinging (and losing 1 in the process). Whirlwind gets a powerfist biker (total: 2) My commander and the tactical squad he was with rush out of their razorback to try to save the chaplain. That whole combat sees one wound to his commander while watching both the chaplain commander and squad wiped to a man.
Turn 3 starts with him Killing off one of the speeders, and both razorbacks. Vanguard squad trades 2 more troops for an attack bike. Dante gets his face eaten by a dreadnought (4 1's on armor saves). In comes his scout squad to hold one objective and he mishaps his other dreadnought drop pod. My turn sees another round of me trying to get guys out of harms way and locked into combat with bikers. My scout speeder turbo boosts since it can't shoot. Whirlwind catches the captain (total 3 kills).
Turn 4 sees my vanguards killed off (librarian does them in) Speeder finally shot to death (fail every cover save) my whirlwind sits alone as my only unit left taking fire from two squads. His Tactical squad drops in on the other objective securing the total Victory for him. My Turn 4 sees 2 tactical troops go down to the whirlwind (kill count 5).
Turn 5 is basically him blowing up the whirlwind and the game ending with him in control of all the objectives and me tabled.
MVP Whirlwind (5 kills, lasted to turn 5)
Round 2: Objectives
This round I faced Dark Templar Space Marines. His Land Raider Crusader and his 5 Rhinos had me worried, his Lazcannon predator also had me worried. I win the initiative going first. I start by dropping my dreadnought between his commander's rhino and the predator tank. Manage to pop the rhino with the flamer dropping the squad out where I can shoot them with the Baal, Dreadnought 2 closes in and pounds the squad harder while the death company close in. Scouts take pot shots at his bikers not doing squat. Whirlwind lands a pieplate on his assault squad, killing 2 (kill count: 2 (7)) The two speeders add to that thinning his numbers greatly. My Razorback manages to do nothing to the front of his land raider while skidding forward. His turn saw his land raider shooting forward 12 inches and the rest of his rhinos gunning it and popping smoke. His assault troops got into hand to hand with the Death Co. while his captain and squad ran from the dreadnought bearing down on him. A lucking laz shot from his pred Imobolised my dred durring shooting and his demolisher put a round into the death co. before hand to hand. A end of close combat my death co. stood victorious against his charging assault marines.
Turn 2 started with no reserves coming in. the death co. jumped up to face the captain and his squad, the whirlwind jetted forward to better shooting areas (the only turn it could but didn't fire). my speeders moved into range on the bikers while the rest of the army took aim. A lucky laz shot imoblized the land raider while hails of bullets failed to bring down the his two bikes. A lucky assault cannon shot broke the cannon from the demolisher, while heavy fire from the baal tank took off the turret of his predator. A swift assault by the death company left little of the captain and his crew leaving the death co. looking for a new target. His turn saw his power fist vet. sgt. knocking the top off my Baal, the shooting death of my speeder squadron and the introduction of his termies led by a grey knight brother captain. A shot from the predator finishes the job on my cc dreadnought.
Turn 3 Starts with the Dante dropping in. He decides to shoot the back of the land raider as he comes in to no effect. The Death co. turned to see the termies and advanced under cover of the whirlwind's support fire (killed 1 thunder hammer termie kill count: 3 (8)). fire from the snipers, the lazcannon, the razorback assault cannon finally finished off the bikes while the my captain and his crew tried to distroy one of his rhinos, failing to do any damage. My second drednought advanced firing again into the front of his predator tank, failing to do any damage. His turn three brought around the end of the death co. from the termies followed by an assualt by tactical marines on my captain. End Result was my captain with a wound and one tactical marine facing a mostly full squad.
Turn 4 saw my vet. vanguard dropping in, using a heroic intervention to save the captain. The whirlwind manages another tactical marine kill (kill count:4 (9). Dante decided to tangle with the termies, killing a few before escaping with his skin (3 kills but 1 wound left) my vet. vanguard successfully assault his marines but my captain falls in combat before they can aid him. they finish by wiping the squad out. His turn four sees my vanguard assaulted by his emperor's chosen and a squad of tactical marines, heavy damage on both sides leads to his victory with heavy losses (he lost 7 while I lost all) Dante is assaulted by a hail of fire from the landraider yet walks away unscathed. Termies starting to see where they are needed rush across the board trying to reach their friends on the far side.
Turn 5 brings nothing much to my side, shooting from both razorbacks manages to kill a few straglers while my scouts don't seem to hit anything. My dreadnought closes to close combat with his last squad on the far side of the battle field. The whirlwind tries to drop a plate on the termies again but fails, this time failing to do any real damage (first miss).His turn saw the emperor's chosen assault one of my razorbacks while his two remaining rhino's run cover. His termies clear most of the rest of the board and setup for turn 6.
Turn 6 sees me shoot one of his rhinos dead, failing to kill much else I kill a few tactical marines in close combat. His turn 6 sees my razorback blown up by a combined assault by marines and termies only to have my squad inside pop out and contest the objective. I win by one point (only scoring point).
MVP probably the Death Co. or the whirlwind again. that Str 5 template works.
Round 3: Kill points
First xeno player for the tournament, facing a newish Tau player. Took nothing but devilfish and Hammerheads with a few crisis suits. I won the inititive electing to go first. Dawn of war setup only allowed for the Death co. and the scouts to be on the board. He elected to have one devilfish and his commander on the table. My first turn drop managed to chew up his command squad and get my dread on his side of the table. His turn his army flanked in from the side, shoulder to shoulder hammerheads and devilfish came in along with his crisis suits. one round of shooting later I had lost the top to the whirlwind (never got a shot off), he took the turret of the laz razorback, punched alot of shots into the death co. (which didn't kill any of them) and he'd blown up one speeder.
Turn 2 saw my team shifting to get into range. My Dread finished off his command squad while the death co. ran as fast as they could toward the enemy. My vanguard vets chose to drop in and were joined by my chaplain who had run in from the board edge. One assault later he was one Devilfish and two crisis teams short. My ranged dreadnought used the whirlwind as a shield and advanced on a hammerhead. His turn saw the distruction of my Baal (without it getting to shoot) and the rest of the speeder squad. Two Death Co. took their leave durring the turn wihle one of their number popped a devilfish.
Turn 3 saw Dente join the battle by dropping in and blowing up a hammerhead. The Vanguards charged his pathfinders and the last of the crisis suits on the board while the death co. rejoined their chaplain as assaulted the broadsides wiping them to a man in a single turn. His turn saw the Devilfish fleeing from the melta weapons while laying down an impressive volley of ineffective fire. My lord commander decided to run off an entire fire warrior squad by himself at this point. While he was out tank hunting with his melta.
Turn 4 brought more of the same from me, Everyone with a melta chasing tanks. A few more of his die (a devilfish and a hammerhead) while the rest of my army holds the objectives. My scouts decide to be brave and assault a devilfish, managing to do nothing. His turn was backing away while wiping out my scout squad.
Turn 5 was a quick turn where my guys ran and his guys shot. His last team of crisis suits drops in and breaks a razorback (can't move, can't shoot) while my team doesn't manage to do much else other then cleanup the boardside.
Turn 6 sees my dreadnought in cc with his crisis suits, the Death Co. try to reach the combat but fail. Dante chases a ship but doesn't catch it. His turn is to finish of my lonely tactical marine sgt. who was sitting behind a razorback. I win holding both objective points and having 11 kill points to his 5 (Major Victory).
MVP Captain Valsurvius for single handily taking out one side of his forces.
Total Points: 36
I took quite a lot of pictures, I'll try to link them up later.