(no subject)

Jan 16, 2008 19:07

☣alighting.
PG13 | 039 BURN | 919


It's like he's playing with the wrong kind of flame, or at least, that's what everyone's been telling him. You know he's bad news, right? Why are you hanging out with him? He'll get you in trouble! That's what Mello's like. Just watch out-- he's Mello. Mello-- it's kinda funny how the name barely represents the boy everyone's talking about, because he's anything but that.

Maybe that's why he's interested.

He's the kind of guy that needs something more than motivation to keep him attentive. Why do you think he plays video games all the time? 'cause they're fun, 'cause they don't bore me, 'cause I know they're gonna end.

Maybe it's a little glass half-empty of him to think that way, but it's how he's always been. (Who knew how right he was gonna be later on anyway?) It isn't really gloomy when you think about it. After all, he's just apathetic. More of I don't really care rather than everything in this world is against me.

That's more Mello's style than his.

And since today's the day that Roger let loose this one little fact about L's welfare, then well-- there's a five hundred dollar reward for anyone who can guess what state Mello's room is in right now.

But it shouldn't be too hard to guess.

He's pissed, confused, and lost, so everything's a mess. Books and stacks of paper are no longer neatly tucked away on the shelves, but are haphazardly thrown all over the floor. Some pages are ripped, others are shown mercy and left alone-- but that doesn't mean that's all that's gonna happen. He wants to cry out until his voice gives up on him, wants to scream until his lungs feels raw, wants to do everything he could twice as hard because he knows Near doesn't give a shit.

L is dead.

He's gone.

Everything they shared, every moment they created-- they're just memories now.

It's not real anymore.

And maybe that's why he wants to get out of this place.

He said, when he walked out of Roger's office, and out of Near's sight, that he was leaving because he wanted to do things his own way, but maybe, maybe, he just wanted to finally break free.

But his thoughts are cut short when someone started knocking on his door. He doesn't answer out loud, but he does make a move to open it, only to stop when he finds out who's on the other side.

"Hey, Mello."

Mello doesn't say a thing, and he pulls his hand away from the door knob and just settles for leaning back against the wooden structure. Outside, Matt's waiting for it to open, and when it doesn't, he pulls out a gameboy from his pocket, leans against the door too, and slides down to the floor. He can wait all night if he has to, for Mello to say anything, but he knows all too well that the blond isn't gonna bother. Not right now. Not so soon. So he'll do what he does best-- keep himself occupied until Mello decides to tell him what's up.

"L's dead."

Sure didn't take long enough.

But your timing's perfect, Mello, just when he's fighting a boss, but he's intrigued enough to pause his game, just so he could hear better. The voice through the door is a little muffled, but the message is clear enough. And that's when the pieces start falling into place. That's why you locked yourself in here, huh. What next?

Silence wants to cue itself in and surround them, but the tick-tocking of a grandfather clock nearby keeps interrupting its entrance. Not that it matters much, since both of them don't care enough to listen to anything but each other. Mello hasn't moved an inch-- he's still standing with his back facing the door. And Matt's the same, still sitting down, but is back to busying himself with his game.

And maybe Mello finally loses his patience, because after a few seconds, the only thing Matt can hear is the shuffling of angry boots and clothes--

Did you think I was gonna stop you, Mello?

All he had to do was get up and open the door, but he did none of that. Instead, he just sat there, trying to finish up the boss he was dealing with, completely aware that Mello was leaving Wammy's House and he didn't do anything to stop him.

It was all for one reason.

He didn't stop him, because he wanted to see how far Mello would go now that nothing (L) was holding him back. He didn't stop him, just to see this.

Falling debris and a big banging can't even start to describe the sight he first sees as he gets out of the car. There's a cigarette burning on his lips, and he takes it in between his fingers to exhale a cloud of smoke and cancer. Eyes hidden by googles can barely see through the soot and dust, but at least there are a lot of dying embers to help him navigate through the fallen structure. He hears something crawling out from underneath broken wood, but that simple movement only leads to more things collapsing.

Matt doesn't even flinch when he's so sure he heard a few bones crack.

But at least now he knows where Mello is.

If this is what everyone meant when they warned me about Mello's flame, then maybe I don't mind so much.

It's interesting this way.

title. Alighting.
genre. General, for 100SITUATIONS [039].
rating. PG13.
characters. Matt, Mello; Death Note.
warnings. Imagery. Spoilers for 58+.
wordcount. 919.
notes. Matt's characterization would've been butchered had it not been for glompable. So thank you. ♥
disclaimer. Bodies, limbs, thoughts, &things aren't mine. I just pull the strings &stay on the sidelines, 'cause that's where the puppeteer belongs when her dolls are strutting all over the stage.
synopsis. Is this why I'm drawn to you?

challenge: 100situations, fandom: death note

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