Mirror's Edge, Review 2

Apr 19, 2009 23:24

I finished it. Yes, it was short, but almost mercifully so. One of the problems with this game was that once the basic mechanic is mastered, there's nothing else to learn or do. The levels are essentially puzzles to solve, forcing the player to figure out what series of jumps or wallruns will get them to the next point on an essentially rail- ( Read more... )

Leave a comment

Comments 2

sonder April 20 2009, 16:47:01 UTC
i played the beta for that.

I turned it off, sat back and sighed and said 'wow that was stupid.'

Reply

staticengine April 20 2009, 17:58:21 UTC
Braid ruined me for everything.

Reply


Leave a comment

Up