Every Seed has Throwbacks--negative and/or strange aspects of the Seeding that become more and more pronounced as the Seed in question grows in power. Each Seed /must/ take one dot of Throwbacks upon character creation. A seed may suffer more dots of Throwback than mandated, but the player should generally only do this if they wish to burden their
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Some kind of dependency throwbacks, for those Seeds who, in mythology, require something specific to survive, be it environmental, or a type of food, or something else.
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Bound - +1 for Mild, +2 for Moderate, +3 for Extreme
You can't go beyond a range from a Genius Loci, or need to return on a frequent basis. A mild binding means you have a fairly wide range, or you only need to return once every six weeks. Moderate means you are limited to within a moderate radius (think a tri-state area or some such), or need to return every three weeks. Extreme means you are bound to a tight radius, or need to return once every few days.
Opinions?
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Do we get anything for taking higher dots of throwbacks off the bat?
I'm curious.
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You get two Throwbacks. They can be of any dot level. There is no incentive for taking high-level Throwbacks, beyond 'it makes IC sense for my Seed'. Do you think we should have one?
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