A Little Thing on Player Freedom and Subjectivity in Games.

Mar 06, 2011 13:43

Inspired by teza posting me this thing on player agency and holyspigot posting me TriadCity. Both of which I'll be discussing as we go ( Read more... )

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asathena March 7 2011, 23:42:03 UTC
You can design your character, decide what he or she says, wants, feels, and have reactions to play against. This can be as structured as a joint novella, as light as a game of pretend in a backyard, with defined worlds or undefined, with continuity or not. It's an exploration medium (and I'm yes, going to go ahead and call it a medium) where the participatant is also a creator in a measurable sense, rather than at least half an audience.

Do you feel "Improv" would be the label to put this under?

I'd never thought about how the 1st sentence limits possibility in novels...very interesting!

Also: GOSH you need to go on the lecture circuit. Go lecture to Bethesda! I will design your slides.

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