Player Information:
Name: Errin
Journal:
meadowofpeaceMethod of Contact: AIM: eden0renewed ; MSN: Sycophantism@hotmail.com ; E-Mail: Same as MSN.
Previous characters: N/A
Character Information:
Full Name: Oerba Dia Vanille
Series: Final Fantasy XIII
Canon point: Right after the Vestige breaks and Vanille, Lightning, Snow, Sazh and Hope are dropped onto Lake Bresha.
Age: She looks 19, but her true age is 519.
Species: l'Cie
Appearance/PB: Vanille is 5'3" tall with curly red hair (which is usually pulled back into pigtails), pale skin and bright, vivid green eyes. Her dress is a bit...eclectic to say the least. She wears a tropical pink halter top, an orange and yellow skirt, a bear hide (which is tied around her waist) and yellow boots. Additionally, she wears a hoop earring in each ear, bangles on her wrists and bead-work over her collar, chest and waist.
Appearance upon arrival: The same? She might have some crystal dust on her, but that's about it.
History:
Previous RP memories: None.
Bringing someone along?: Nope!
Character History: Vanille was born in a village called Oerba five centuries before the events of Final Fantasy XIII. Thanks to Cocoon's l'Cie and fal'Cie, Vanille (along with Fang) lost her family. Thus the two ended up at Oerba's Orphanage - where they meet and become best friends rather quickly. Not long afterward, Fang decides to become a l'Cie to protect Vanille and Grand Pulse. Vanille follows in Fang's footsteps so that they can stay together (and she wants to keep an eye on her friend).
When the war reaches its peak, the pair are urged to Summon Ragarnok and destroy Cocoon. However, Vanille is too scared to do so. Fang ends up transforming into an incomplete Ragarnok and leaving a large scar in Cocoon. Yet she is unable to destroy it completely on her own. Unexpectedly, the Goddess takes pity on the war-torn citizens and turns Fang and Vanille into crystals; which, of course, makes it impossible for them to obtain their Focus (i.e. to destroy Cocoon).
Five hundred years later, the pair are finally awoken. Fang doesn't remember their Focus, and Vanille, not wanting to bring up bad memories, pretends that she has forgotten about it too. Yet, once again, Fang wants to protect Vanille from harm. This time, she refuses to just sit and watch while Vanille becomes a Cie'th. Therefore she vows that she will remember their Focus and complete it no matter what.
However, before Fang can follow through on her promise, the pair run across Serah Farron. Vanille notices the l'Cie brand on the girl's arm and assumes that, because she was unwilling to complete her Focus, Serah has been chosen to take her place. Vanille doesn't share any of this with Fang, of course.
A few days later, Fang becomes truly desperate to find their Focus. She, along with Vanille, use stolen ID cards to board a train and travel to Euride Gorge (where the fal'Cie Kujata lives). Fang plans to attack Kujata for information, but Vanille doesn't want her to (for obvious reasons). However, things go awry when Dajh Katzroy interferes with their meeting and ends up getting branded by the fal'Cie.
PSICOM soldiers pursue Vanille and Fang once their presence is detected. Fang moves to fight them in order to let Vanille escape. Vanille, of course, protests, but Fang gives her no choice when she shoves her into an elevator.
After being separated from Fang, Vanille seems...lost. She travels back to Vestige at Bodhum and tries to figure out what she should do next. Fate has a way of intervening, however, and, after scraping her leg on the beach, Vanille finds herself face to face with Serah. She ends up apologizing to the girl for not fulfilling her Focus (and thus putting the burden on Serah's shoulders). Serah doesn't understand, but Vanille finds a new determination to help others.
At Bodhum's annual firework festival, she even wishes for the safety of those on Cocoon. She also decides that she will not destroy Cocoon - even if it means her becoming a Cie'th. Yet, as always, Vanille is not allowed to remain peaceful. The next day, the Sanctum relays that they have discovered the fal'Cie Anima deep within the Vestige and the quarantine of Bodhum. They also announce their plans for the Purge.
Because Vanille doesn't realize that the Purge is a government cover-up, she boards the train along with everyone else and follows the Sanctum's orders. When the train reaches Hanging Edge, Lightning and Sazh derail it, giving everyone a chance to escape. Thanks to Snow Villiers and NORA, Vanille and the rest of the escapees are brought to (relative) safety. However, it soon becomes clear that most of them need to fight in order to keep that safety. When Hope can't stomach handling a weapon and standing side by side with his mother, Vanille steps in for him.
Tragically, she is unable to save Hope's mother when she falls from a broken bridge. But she is able to keep Hope safe. She even repeats some of the words Serah told her about dealing with pain later if it's too hard to bear.
A little while later, the pair (i.e. Vanille and Hope) meet up with the surviving NORA members and end up stealing an air vehicle from Gadot. They crash land in Pulse Vestige and Vanille recovers her weapon. After looking around a bit, they hear Snow's voice. When they realize that he is coming their way, they decide to run away (one of Vanille's philosophies when things are rough). As they do so, however, they encounter Cie'th and are forced to fight.
During one fight in particular, Snow finds them and lends them a hand. He then explains why he is searching for Serah and what she means to him. Vanille doesn't offer her opinion, but Hope finds the entire display disgusting. But they don't have a choice: they have to work together.
Finally, the trio find Serah. She is unconscious and, upon seeing her, Vanille keeps her distance (mainly due to her shock). Her odd behavior isn't noticed (or perhaps it is written off as her being disgusted by the l'Cie) because Lightning and Sazh choose that moment to arrive. After Serah passes on her Focus to them (i.e. that they need to protect Cocoon), she turns into a crystal.
Snow and Lightning in particular are heart-broken by the change and they decide to attack the fal'Cie Anima. When said Anima awakens, she brands Lightning, Snow, Hope and Sazh as l'Cie and drops them onto Lake Bresha. As soon as the party discovers their brands, Vanille pretends that she was marked at the same time too.
Right after this (albeit awkward) moment, Vanille will enter the game (if accepted).
Personality:
Despite what one might think upon first meeting her, Vanille is a surprisingly complex person. On the outside, she is bubbly, mischievous and an eternal optimist. She likes for people to see her bubbly front because it helps ease some of the guilt she has amassed over the years. Since Vanille made her promise to protect Cocoon, she has done her best to take on whatever duties she can to help others (though she subscribes to "running away" whenever she can).
Yet, when she's around Fang, Serah and Hope (sometimes), a new side emerges. Deep down, Vanille worries a great deal for those around her (Fang especially). While she isn't outwardly brave and daring like Snow or Lightning, she does feel a strong loyalty to those she loves/empathizes with.
(But it should be noted that she is trying to change her skittish ways. She feels bad for not backing up Fang five hundred years ago and she feels even worse for leaving Fang behind during the Purge; so she is determined to find Fang again and show her a "new" Vanille.
In reality, Vanille is simply learning that her actions affect others. She can't just run away anymore. Or, rather, she can't just run away anymore. She has to stand and fight sometimes. Perhaps her realization is a sign of maturity. If so, then it took her five hundred years to receive her epiphany.)
As a whole, Vanille is a caring, driven person who doesn't let anyone or anything interfere with her Fangfriends or her curiosity. (And she is a highly curious person. In fact, she doesn't pay much attention to anything/anyone else when something/someone has her attention. Poor Hope knows this first-hand.) Underneath all of her flash and flair, however, is an insecure girl who is working through her guilt one day at a time and trying to better herself.
Extra:
Character Abilities: She can use a weapon called the Binding Rod to defeat enemies. When in battle, she uses magic attacks which are filtered through the rod. (She has other abilities later in the game, but I won't mention them here.)
Possessions: Her Binding Rod and her clothes/jewelry.
Anything else: Nope.
Samples:
Action/Communication thread/post sample: That music... Where is it coming from? [A curious Vanille is fiddling with her music box. She turns it this way and that way, trying to discover how it's making music in the first place.] I've never seen one of these before.
[She finally sets it down and gets to her feet.]
I wonder if it was a portal or something. But where are - [She gasps.] Where did everyone go?! You didn't leave me behind, did you?!
[The girl sighs and pulls the seal out of her pocket.]
Is this apart of my Focus too?
Log/Prose sample: As soon as she realized that she wasn't on Lake Bresha with Hope, Snow, Lightning and Sazh, Vanille had felt a whirl of emotions. But, now, she felt rather calm. Her trick had worked once again, though she wasn't exactly dealing with reality at the moment. Instead, she was trying to forget it.
Eyes closed and fingers positioned
just so, she brought herself (mentally, at least) to a happier time. Once again, she was in Oerba and it was just her and Fang. The older girl must have said something funny because she found herself laughing in the memory.
"Mm." Vanille opened her eyes with a quiet smile, glancing around at her surroundings once more, "I've been in tighter spots." she brushed herself off and touched the key around her neck, "It's not like I have a choice..."
She would have to push forward. No matter what. At least until she saw Fang again.
"You're waiting for me, hm?" she murmured to herself, "I'm coming."
Her heart ached to be away from Fang, but she was on an entirely different path now. She couldn't go back because...she didn't know how. Besides, even if she managed it, she knew she would have to face the PSICOM soldiers all on her own. She was strong, but she wasn't that strong.
So that left one choice: follow this path and hope for the best. She was a pro at that by now.