Effect universe established, of you're firing tiny projectiles at near light speeds, so you don't really run out of them because they're so tiny and you have a reserve, but there's still overheat. The idea is you have a clip of thermal heat syncs. They're universal. They're designed to be universal, so you can pick them up from the ground, you get them from enemies and armour lockers and stuff like that. It adds an ammo like tension to combat, but at the same time it still continues to work with the way the technology in the Mass Effect universe works.
I kind of liked the overheating feature. :[ But yeah looking for ammo this time would be more realistic. The Mass Effect novel that I was reading mentioned how the ammo worked, and it doesn't seem to far off from our developing technology. I bet engineers are working on something similar to it already.
We've also added part-based damage. If you hit a mech with a high-powered sniper rifle, and you hit him in the knee, it'll blow his leg off just below the knee. Then you see it falls down and crawls towards you, all kinds of great stuff like that.
I do anticipate for Bioware to live up to it's name. Maybe things like these doesn't matter to people who don't pay attention to detail, but mentioning these kind of small things makes the game more impressive.
So when you fight several of them you very quickly find yourself surrounded by them. We have husks in Mass Effect 2 that are much scarier than in Mass Effect 1. They're the zombie-like humanoids. But in Mass Effect 2 they'll run towards you and then they maul you when they get to you. You can take a few of them out pretty easily, but there becomes so many of them that they end up flanking you and coming up to you from behind.
Ew, I didn't like these things in the first game. :[ It's not because they were a bitch to fight (but they kind of are especially when they get close to you and do this energy surge kind of thing 8|), but it's because of how scary their faces look. And they're going to be more of them in the second game?? man...
There's a ton of stuff in there that's really cool. You've got everything from your armour locker, where you customise all your equipment and change every detail of the colour and the materials and switch out parts. Basically a lot of the things you buy in the stores, you end up working with in your quarters. So you go back, you change your outfits, your casual clothes and all that stuff, but then you also have a fish tank. You buy fish in the store, and you go see the fish that you've bought in there and you can feed your fish.
[...]
Or you get emails from other characters in the Mass Effect universe that progress the storyline in an interesting way. You have a science lab where, if you get a scientist, then you can open this science lab and go in there and do research projects. It goes on.
MORE PERSONALIZATION! YES! I hope I'm not going to spend too much time (and in-game money) decorating the room than doing main quests, sub plots, and side quests. :[
We're really excited because Mass Effect 2 has an incredible amount of anticipation. What we're feeling right now is a huge pull, a tremendous pull from the fans and press to get this game out and see more of it. We're feeling that strongly, the excitement for it and we're really excited to be able to get it out there.
There are a lot more quotes that I would like to copy and paste from the article, but I think these are the points that I liked most about it.
All this stuff about Super Junior and Super Junior M is happening right now why am I writing about this. lkamlecm. Oh yeah, this is something that's keeping me from being very sad about the temporary disbandment of SJM. 8[
Passages from article are taken from
here