Healing items, usage and effects.

Mar 24, 2006 17:26

These are mostly just theories, so we can use the common RE healing items in a narrative way in the RP. Feel free to counter any of the points, tell me what you'd like to see used, any discrepancies, etc.

Herbs and F. Aid Spray )

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unavailable March 24 2006, 22:50:00 UTC
George also knows how to make the anti-virus pills with his chemical mixing set. Off the top of my head, one green/red/blue "superherb" makes three anti-virus pills, which stop the progress of the T-Virus for a few minutes. I'd imagine in the narrative, the pills work faster or better when you're relaxed or not in a "hot zone" like one of the in-game environments.

The "f. aid spray" is the handy First Aid Spray from other RE games, just in case anyone's wondering what "f" stands for.

Other pills:
Antidotes make use of certain qualities about the green herbs to induce a powerful antitoxic effect.

Recovery medicine is a painkiller/anti-inflammatory agent, made from the blue herbs and maybe some secondary stuff, like aspirin.

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