SP - Application

Aug 07, 2010 17:50

Application for Siren's Pull, as posted... here. Because I'm lazy and fail remembering the character limit on comments.


Character Information

General
Canon Source: Katekyo Hitman Reborn!
Canon Format: manga
Character's Name: Takeshi Yamamoto
Character's Age: 15
Conditional: If your character is 13 years of age or under, please clarify how they will be played. N/A

What form will your character's NV take? Yamamoto's NV is a simple cell phone, decorated with an obnoxiously cute baseball-themed charm. If it were anything larger or more complicated, he simply wouldn't bother to carry it with him or learn how to use it.

Abilities
Character's Canon Abilities: Outlined here, but as a general overview:

Though not precisely superhuman, Yamamoto does possess exceptional strength and speed, the product of many years of diligent baseball practice. He can dodge bullets, run ten kilometers without breathing particularly hard, hit a baseball at speeds exceeding 300 km/hr, and sprint fast enough to knock himself out when he hits a wall. Essentially, he's in peak physical condition for a human, but his ability to deal out hits definitely exceeds his capacity for taking them. He's inherited his father's sword style, Shigure Souen, which he's adapted to use with four blades.

On a more supernatural level, Yamamoto also uses “dying will flames,” physical manifestations of resolve-which he has in abundance. His flames have a rain-type affinity, meaning they primarily serve a support role: camouflage, numbing, and counteracting other flames. He's capable of producing the flame to surround his swords, as a rocket boost to produce limited flight, or as a shower on opponents. His flame is generally classified as a calming type, and can physically weaken or paralyze an opponent, or corrode the effect of supernatural abilities that it is able to physically contact. His Vongola ring contains his animal companions Jirou and Koujirou, who help him manage his swords in combat. (Note that this isn't so much summoning as it is transforming shape-like letting a pokemon out of a pokeball, or similar. If this is problematic given the restriction on summons, please let me know!)

Conditional: If your character has no superhuman canon abilities, what dormant ability will you give them? N/A. He's plenty weird enough already.

Weapons: He carries a wooden practice sword that transforms into a true katana when used with the correct fighting style, and an additional three blades in a box. He also owns a ring which contains the spirit/transforms into a doglike guardian, and a swallow.

History/Personality/Plans/etc.
Character History: There's a solid summary of Yamamoto's particular history here, though it's worth noting that both the “Arcobaleno Trials Arc” and the “Future Succession Arc” are anime-only, and hence, outside the scope of this app. To resummarize as concisely as possible in case you have a wikia allergy:

Yamamoto, ordinary middle school student and baseball-playing jock, leads a pretty unremarkable life that more or less revolves around his sport. He's generally very easygoing and good-natured, up until a broken arm from training means he can't play baseball for a while-and he decides the only viable option remaining is suicide. Classmate and all around loser Tsuna tries to talk him down from the school roof, but in a fit of epic fail both fall off instead. A good dozen floors and near heart failure later, Tsuna saves them both with bizarre deus ex machina and a great friendship is born. Complicating this beautiful tale of bromance is the fact that Tsuna is no ordinary loser; he's a loser who is currently next in line to become the Tenth boss of the Vongola Mafia family, albeit entirely against his will. His friendship with Tsuna draws Yamamoto into what he persists in calling “the Mafia game” and drives him to learn swordsmanship from his father in order to keep up with the increasingly deadly challenges he and his friends face.

Yamamoto uses this sword skill to help Tsuna defeat the rival Tenth boss Xanxus and claim his rightful place as heir, just in time to be thrown ten years into the future and discover their world gone to hell. There, Tsuna meets the adult Yamamoto, who offers him shelter and explains that the ambitious Millefiore family has all but crushed the Vongola and killed off their allies-including Yamamoto's own father and the future Tsuna. Understandably daunted but determined to change the past by first changing the future, Tsuna and his guardians (including a younger Yamamoto replacing his future self) resolve to challenge the Millefiore. Yamamoto undergoes harsh training with Tsuna's baby hitman tutor, Reborn, but still suffers a crushing defeat at the hands of Millefiore swordsman Genkishi. Rebounding with increased determination, Yamamoto resumes practice with former opponent Squalo, who challenges him once more to decide what is most important to him, claiming that he can't hope to win while he still regards the Mafia Game as a part time occupation. Yamamoto agrees to put the path of the sword first-but only until the danger has passed. His resolution is nonetheless sufficient to defeat Genkishi and aid in the final battle to crush Byakuran and fix the timeline, after which Yamamoto and friends blast back to ten years earlier. I'm taking him from this point of transit, before he arrives back in his own time.

Point in Canon: End of chapter 282, when his past self helps restore his future to not sucking.

Conditional: Brief summary of previous RP history: N/A

Character Personality:

Yamamoto is your average fifteen year old Japanese schoolboy, really. He loves sushi, and baseball, and trips to the beach, and sleeping in class. Of course, he also loves bloody not quite to the death swordfights, hilarious training that involves being shot at, and playing the “mafia game” with his good friends. Perhaps the strangest thing about Yamamoto is his ability to perpetually adjust his world view to consider the circumstances of his life “normal,” regardless of the fact that it involves baby hitmen, attack raptors, and mermaids.

In addition to being an extremely conscientious baseball team member and an extremely not conscientious student, Yamamoto is a guardian for the Vongola Mafia family, a position which he insists on referring to as a game through more life-and-death battles than anyone could reasonably expect to be quite so clueless. Despite all evidence he offers to the contrary, Yamamoto certainly isn't stupid; when he applies himself to school at all, he's more than capable of understanding the problems, and Mafia hitman Reborn pegs him as a naturally observant person. In fact, Yamamoto is just easygoing to an almost criminal extent, unafraid to say the first thing that comes to mind no matter how stupid it might make him sound. It's also the case that just because he calls something a game doesn't mean he isn't taking it seriously. After all, he's willing to throw himself off the school roof as soon as he thinks he can't play baseball any more. To Yamamoto, life is always a game to which he makes up the rules as he goes-and he only rarely cares if his view doesn't align with what anyone else thinks makes sense.

In spite of an often inappropriate sense of humor that lets him laugh while being shot at, Yamamoto isn't always as lighthearted as he seems. He keeps his infrequent bursts of darker emotions to himself, hiding anger and worry behind his trademark smile. The quickest way to turn him serious is to challenge him or to threaten his friends. His loyalty to those he cares about is always his top priority, even before his own safety, but his pride comes in a close second; Yamamoto isn't willing to lose to anyone, no matter how unbalanced the odds are. In order to protect his friends and not become a liability, he's even willing to compromise himself and his morals. However, except in the direst situations, Yamamoto tempers his competitiveness with a gentle spirit--he doesn't fight to kill even in life-or-death battles, because that's just not how he wants to win.

On an everyday basis, Yamamoto is cheerful and outgoing. His default tendency is to get along with anyone, and he's generally hard to offend or upset. He can come across as more than a little stupid at times, due in part to his sense of humor and in part to the fact that he just doesn't mind being taken for an idiot. He's immensely adaptable to his surroundings, friendly, and naturally curious.

Conditional: Personality development in previous game: N/A
Character Plans: Left to his own devices, Yamamoto tends towards a mellow, inquisitive neutrality. His friends are very important to him, so I'd definitely like to have him hook up with his castmates; keeping an eye on them is likely to be his top priority. That aside, he's liable to have some sympathies for SERO, due to his direct approach to problem solving and the fact that fixing up the core will seem perfectly reasonable to him. Anti-human sentiment won't sit well with him, though, so when he catches on to that he'll need to start looking for alternative solutions.

Appearance/PB: Normal and terrifying.

Writing Samples

First Person Sample

[there's the distinct beeping noise of buttons being pressed, followed by an assortment of intrigued noises like “oh!,” “haaah?,” and finally, “aha!” The video switches on, showing a boy's grinning face. Either he's unusually delighted at figuring out a basic cellphone, or Siren's Port has a lottery and he just won it]

It has video, too? Haha, how cool!

So everyone can hear this, right? Just wondering if anyone had seen a few guys around-about my age, kind of short... [helpfully holding out a hand at roughly shoulder level]

One of them has this really fluffy hair, like-poof--[wild gesticulating that indicates either “my head is invisibly on fire” or “about this big”]--and the other one's pale and angry all the time. Sounds familiar? I sort of misplaced them.

Third Person Sample

Time travel hadn't really hurt before. He would've expected it to, if he'd thought about it, some sort of cosmic jetlag or something like that-if you were supposed to take a day to bounce back from every hour you went over in time zones, how long would it take to get used to ten years' difference? Except it hadn't bothered him last time. Maybe going backwards was different somehow. That seemed fair, in a way. Forwards was the way you were supposed to go in time, it probably didn't mind if you did it faster than it'd planned. Backwards was like hitting a ball into the wind. Or something. It sure felt like he'd been in the batting cages for hours already, anyway.

When the dizziness finally wore off enough for him to orient himself, he did a blinking doubletake in disbelief. Not batting cages, but close enough. Running a sheepish hand over the back of his head as he scanned the surroundings, he wondered guiltily if maybe the machine just worked a little funny. Like it didn't send them directly back, it sent them to wherever they were thinking of, which was supposed to be home but maybe his mind had wandered just a little and maybe he'd been thinking a tiny bit about the baseball field in Namimori and not just Namimori and... poof. Here he was. Wherever that was.

The graffiti didn't really offer any helpful inspiration, other than the conclusion that “newmeat” was a pretty funny name for the local team. No wonder it looked like they didn't play here much. Shrugging once more and fighting back a chuckle that sounded a little nervous to his own ears, he let habit take the lead and jogged unhurriedly towards the dugout, glancing around in the hopes of spotting company. Maybe he hadn't been the only one dumped off here.

“Hey! Which way is Namimori? Anyone?”

*info: character, *ooc

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