Overall, I enjoyed Tierkreis, though I'm not sure I'll be rushing to replay it any time soon, which in terms of the overall series puts it only with Suikoden IV (perhaps in part due to the four character limit, as you mentioned). For a Suikoden game I did feel like the recruitment aspect that was there was good
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I enjoyed it as well, just enough for a single complete play through. Since I can't complete it, I won't finish it.
I didn't really have a problem with the dungeons. Tales of Legendia was horrible for that (second half of the game recycled the exact same dungeons from the first half), and I didn't mind it until toward the end. Suikoden III also had a similar effect, forcing you to traverse unnecessarily large plains several times.
I do agree about the weapons though. I didn't like that the hero's stick, for example, was phased out and your only real options for strike-type weapons were massive and expensive hammers or dual-wielding maces.
I kinda figured the ending would be somewhat bland. The depth of the game as a whole was fairly unimaginative, so I didn't really expect much of anything from the story points I'm missing.
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I didn't really have a problem with the dungeons. Tales of Legendia was horrible for that (second half of the game recycled the exact same dungeons from the first half), and I didn't mind it until toward the end. Suikoden III also had a similar effect, forcing you to traverse unnecessarily large plains several times.
I do agree about the weapons though. I didn't like that the hero's stick, for example, was phased out and your only real options for strike-type weapons were massive and expensive hammers or dual-wielding maces.
I kinda figured the ending would be somewhat bland. The depth of the game as a whole was fairly unimaginative, so I didn't really expect much of anything from the story points I'm missing.
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