Maneuver Resolution

Dec 08, 2007 14:07

Drive Pods

Drive Pods are units of propulsion. Each Drive Pod equipped on a ship provides that ship with one Burn and one Maneuvering Thrust per turn.

Burns
A Burn accelerates the ship 2 hexes per turn in the direction it is currently facing. If the ship is facing a hex side, both points of thrust go into that hex side. If the ship is facing a ( Read more... )

spacegame

Leave a comment

Comments 2

dariuswolfe December 8 2007, 22:27:27 UTC
Okay, I'm not sure I get what happens when a ship "burns" when facing a spine.

When it's facing a side, it moves two hexes in that direction, right?

So.. how does it move when it's facing a spine?

Reply

taiji_jian December 9 2007, 16:35:57 UTC
When writing those notes I made the assumption that you already know how vector movement works, since *I* know how it works, and will also have explained how it works in the rules *before* the part I was making notes about. ;) So here is a more detailed explanation.

In a standard vector movement system - like you would find in LNL, Hard Vacuum, VMS, triplnetary, etc. - ships have momentum. They will slide a long the map in a particular direction for a particular number of hexes every turn. Movement in a particular direction at a particular velocity is the ship's vector. (Sorry if I'm covering stuff you actually *do* already know - not everyone does vectors in school.)

There are a couple of standard ways of tracking a ship's vector. In LNL and Hard Vacuum there are little paper counters with numbers on them that you put on the board around the ship. So if your ship is traveling on a vector of 4 hexes per turn towards the "top" of the map, it would look like this:

___
| 4 |
|___|
/ \
/SHIP \
\ /
\___/VMS uses a similar ( ... )

Reply


Leave a comment

Up