job classes.

Feb 01, 2009 12:23

job classes
Each participant will choose a class to represent themselves in the round. There are six jobs in total, each with their own perks. The class you choose will remain so for the entire round, meaning you can not change it. Read below for more information on each class.



SWORDSMANStats: 125 HP / 45 TP
          P. ATK: 55
Default Weapon: Compact Sword
Available Weapons: Swords
Bonus: Earns 5% more Grade after a challenge.

HEALERStats: 85 HP / 125 TP
          P. ATK: 15
Default Weapon: Rod
Available Weapons: Rods/Maces
Bonus: Restores 5 HP after a challenge.
           Can use Summon Spirits at Lv 2.

MAGEStats: 70 HP / 135 TP
          P. ATK: 20
Default Weapon: Wand
Available Weapons: Wands/Staffs
Bonus: Restores 5 TP after a challenge.
           Can use Summon Spirits at Lv 2.

FIGHTERStats: 130 HP / 40 TP
          P. ATK: 70
Default Weapon: Iron Bracers
Available Weapons: Bracers/Greaves
Bonus: Earns 5% more Gald after a challenge.

ARCHERStats: 100 HP / 75 TP
          P. ATK: 35
Default Weapon: Custom Bow
Available Weapons: Bows
Bonus: Earns 5 EXP after a challenge.

LANCERStats: 110 HP / 65 TP
          P. ATK: 40
Default Weapon: Spear
Available Weapons: Spears/Lances
Bonus: Earns 5 EXP after a challenge.

job classes, round 06

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