Update: Class Masters

May 08, 2007 02:31

First of all, I want to say sorry about the lack of updates of late. A combination of Finals, and opening at work everyday, and Elynrea 2 development, and, sadly, RF Online (which is really addictive) have consumed the majority of my free time.

HOWEVER!!! I come bearing gifts!


I've decided to somewhat demolish the 2nd teir class evolutions. They're not completly gone, just modifed to make them:
A) less absurdly over-powered.
2) More realistic in acquiring

Rather, there are three Master NPC characters which are going to be directly involved in-game, or can be sought out. Like a real master, they each have seperate...personalities and tics, which will make training under them...interesting. The point and purpose of training is to eventually acquire all second tier class skills.

The three types of Masters:

Librarian: Master Mage. Responsible for training tier 2 of Mage, Druid, Necromancer, Monk, Summoner, Priest, Heretic, Illusionist.
Focus: Manipulate Mana and Spells, Modify Skills, create beings, evolve Summons

Titan: Master Melee. Warrior, Rogue, Paladin, Cleric, Assassin, Hunter (???)
Focus: Ignore damage, amplify attack, sentinel,

Specialist: Pirate, Outlaw, Ranger, Dragon-Master, Dhampir
Focus: Push limits, improve specialties, modify weapons and items, strengthen pets/ships

As a side note, Chapter 3: The Marauders, is rapidly drawing nearer. Prepare for some truly adventureous, Indiana Jones-esque puzzles and traps.
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