It's struck me recently whilst reading all of the D&D 4th Edition News and tidbits that have trickled out over the last few months - 4th Edition puts the players at the centre of the story in a way that 3rd Edition never did
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Further to recent my post about being given a glimpse into a culture that is entirely baffling yet intriguing (like dub reggae or Crufts), I utterly loved everything you just said, whilst understanding less than none of it.
Brilliant!
Incidentally, John McClane = vest-clad wise-cracking hardnut...John McCain = septuagenarian Presidential candidate (and hardnut, to be fair).
Whoops. I might leave that in, though, for comedy value. :)
If you do ever want to discover more about D&D, of course, I'm happy to teach. I think you'd make a brilliant raging nutter Warlock ("I channel the spirits of madness and blast him into pieces!")
Sounds good. However, I think you might have overlooked one possible contributory factor to the "rest to recover" approach - computer games ... the old "stand and pant, and you regain health if everyone else stops hitting you for a while" effect. But yes, it does make sense from a character/gaming point of view, and could make for some interesting team tactics, where everyone allows the phearsome phighter to take a time out to heal, fighting defensively around him, until he gets his Second Wind and lays out the other half of the enemy ...
It leads to a more Feng Shui model of gaming, where you can be more heroic and worry less about the next fight - subject to getting the chance to rest between scenes ...
Absolutey. A very useful and important shift, in my mind.
Also, with wizards being able to cast spells every round (indeed, At Will) there is less of a chance that everyone will have to stop once the Wizard/Cleric/Druid has "run out".
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Brilliant!
Incidentally, John McClane = vest-clad wise-cracking hardnut...John McCain = septuagenarian Presidential candidate (and hardnut, to be fair).
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If you do ever want to discover more about D&D, of course, I'm happy to teach. I think you'd make a brilliant raging nutter Warlock ("I channel the spirits of madness and blast him into pieces!")
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[giggle]
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It leads to a more Feng Shui model of gaming, where you can be more heroic and worry less about the next fight - subject to getting the chance to rest between scenes ...
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Also, with wizards being able to cast spells every round (indeed, At Will) there is less of a chance that everyone will have to stop once the Wizard/Cleric/Druid has "run out".
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That's a major paradigm shift ...
"Quick, wait five hours!" "Why?" "We need to reload this mage!"
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*TWANG*
Cleric: OUCH!
*
I'm glad I never have to go back to that.
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