Airship Pirates - Death by Exile
"You shall be taken to the place from whence you came, and from there be taken to a place of exile. The beasts of the wilderness will devour you until you are dead... dead... dead.” For your crimes you have been cast out of the NeoVictorian city of Desolation, one of the last refuges of humanity from the savage beasts the roam the world at their leisure. No one lives outside the cities. Humans can not survive in the wastes. Banishment is as good a sentence as death. There is no reprieve, no escape, no mercy. But at the last moment you get a word of hope: a rumor that are other humans out there, people free of the Empire. Can you last long enough to find them? Or will you accept your sentence of Death by Exile?
Airship Pirates - The Designs of Murphy
The crew of the airship Black Hare have lined up an easy job. And the employer is paying you top dollar. All you have to do is pick up up one of his family members and bring him safely back to High Tortuga. Simple right? What could possible go wrong, you say? But even as the question leaves your lips, you realize that your brave crew has no protection from the Designs of Murphy.
Airship Pirates - Heir of the House of Heterodyne
Welcome to the world of Phil and Kaja Foglios’ Girl Genius. A scion of the lost House of Heterodyne has appeared after nearly 20 years. The Castle, an entity in its own right, has accepted her, and the Heterodynes’ faithful monsters the Jagerkin have rallied to her side. Your families had been loyal servants of the Heterodynes for generations. While time and fortune have found you far from your ancestors’ home, your family loyalties are too strong to resist. But between you and her are the Wastelands of Europe, filled with abandoned monsters and rogue machines. And agents of the powerful Baron Wulfenbach will certainly try and stop any aide from reaching the Heir of the House of Heterodyne.
Faery’s Tale - Blood, Sweat and Fears
Granny Helga has been thwarted by the Faeries one too many times, and she is out for revenge. Her past failures would make this a laughable notion, save she now has an apprentice; Lavender the Pixie has become Chokeweed the Wisp. Armed with secrets from her evil Faery servant, she has cursed the Brightwood and its inhabitants! The Faery Queen can yet save her people, but she needs three special ingredients. The Faeries must seek out these item from some of the most powerful and dangerous beings, not the least of which is the Goblin King himself! Can the party save the Brightwood? Or will they discover the true price of blood, sweat and fears?
Cartomancer or World of Darkness - The Alleys of Canal Street
Buffalo, NY in 1895 is one of the largest cities in North America, a town filled with business and trade despite recent recessions. The Queen City moves goods from across the Great Lakes back via the Erie Canal. But where there is money, there is crime. Dockworkers and canal-folk raise hell in the city’s First Ward, and saloon keepers and brothel madams are more than eager to take their hard earned pay. So when folk disappear, the law does not take too much notice... until important people begin to vanish as well. With no bodies, the police aren’t able to do much. And so you have taken it upon yourselves to descend into the rowdy crowds at the Western Terminus to discover what truly is happening in The Alleys of Canal Street.
World of Darkness - A Price for Leisure
Haverton, Maine is an isolated but successful town where things still go bump in the night. It’s been that way ever since the place was founded in the 1700s. Strange sounds in the cemetery? Yep. Abandoned Victorian hospital? Got it. Tales of pirate treasure and curses? By the score. Strange lights in the forests? Eight times a year, like clockwork. Only no one ever talks about it... because nothing ever actually happens. It’s just folklore and fairytales. Until now. People have started disappearing, and after generations of ignoring the weirdness the townsfolk are reluctant to do anything. But there are those, like yourself, who want answers. What has been going on for the past two centuries, and has the town been paying A Price for Leisure?
Dragon Age - Lands of the Dead
As the Blight ravages across Ferelden, people flee northwards to escape the Darkspawn. With the Southron Hills behind you, you find yourselves headed into the questionable safety of the Brecilian Forest. The Dalish Elves who roam those woods may be unwelcoming at best, but far better to face them than the horrors of the Darkspawn. Only the Forest is a land mentioned in tale after tale, of walking trees and werewolves, of bears and brigands, of spirits and specters. But those are only stories... right? And the Dalish live there... right? And... you’re sure there’s a very good reason why it’s also known as “The Lands of the Dead.” Right?
Comment if any sticks out and appeals to your interest.