The elevator whines as it slowly climbs back to the surface. The numbers over the door flicker on and off, floor by floor. Sera doesn't pay either of these things much mind, more busy with trying to stand upright. Her stomach has turned into a gaping hole, and she feels like she'll cave into it before much longer
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Comments 24
"It's always so long, though. And it's getting longer. W-what are we gonna do when--" It's impossible to ignore the ragged panic in the second voice.
"What you do is you're gonna stop whining about it! We're all in the same boat." The third voice cuts off the second.
The city is thickly silent around the exchanged words. The speakers have yet to come into view.
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But at the same time, it feels disturbingly empty out here. Too much like the hallways she was wandering in for so long, and Sera finds herself stumbling towards the voices.
The buildings, streets and sidewalks remind her of other cities, and there's even some plants around, although they seem oddly neglected. Except for the glass dome overhead, it could be any other busy place.
...So then, why is it so quiet outside?
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When the trio come upon Sera, though, they all come up together as one jumbled mess of shadow stretched below their heavy boots. A pause, in which Sera should be able to appreciate the full weight of the silence . . . and then the fresh click of identical weapons being lifted to the ready.
At least one set of eyes lands on her fresh mark. "Freeze, Tuner!"
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Her eyes, on the other hand, don't stay put. They keep darting between the weapons and trying to make out the faces behind the helmets.
She flinches a little at the word 'Tuner,' and she doesn't think she's imagining her new mark throb in response.
"D...Don't shoot, please." Sera ends up leaning against the wall she was walking next to. Her legs are shaking too much to hold her up.
"I-I don't want to cause any trouble." She ends up saying that loudly, hoping that thing stalking around in the back of her head hears her as well as the guards.
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As if waiting for their turn, both the Gurr and the Rakshasa make a move for Varnani, hoping to take advantage of her recovery time. The Rakshasa swings its arms, and the Gurr hangs back, opting instead to call on a blast of wind to further knock Varnani off her balance. Maybe the Rakshasa, too. The Gurr probably isn't overly concerned about friendly fire.
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Her back is well armored, and after the encounter with the first demon, she's happy to let this one break those rib teeth on those plates.
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The Pisaca is still making a pained noise fit to wake the dead . . . or hungry Tuners, as the case may be. The Gurr still has some sense left, at least enough to give the other Atma a sound kick to its middle and a low snarl. This should afford Varnani a little time to deal with the Rakshasa.
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This does have the side effect of pushing her deeper into the Rakshasa's mouth, and a mix of spit and blood get blown out of the corners of her mouth in a pained hiss when some of the teeth connect with her skin. Her head thrashes in response, with her jaws still locked around the arm. The sounds coming from the Asura grow more and more shrill, and the air around her grows colder in response.
Her feet end up digging into a slick of ice that forms on the ground to get more traction...Which is swiftly provided as the sheet goes from being flat and explodes into spikes in a heartbeat.
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