Holophonic Sound

Jan 07, 2006 01:20


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technology

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Comments 9

NICE! anonymous January 6 2006, 17:35:39 UTC
Excellent post man! I was listening to it using my Sennheiser Px100s and I agree... the experience is mind-blowing!
Nakaka-paranoid pa nga, I listened to it just right now (1:33am) alone in my room and it gives me the creeps; parang may kasama ako at siya yung naga-alog nung matchbox!

Two thumbs waaaay up for this post.

*will blog about this and point people to the direction of yer site*

-http://lastdodobird.blogspot.com/

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Re: NICE! iamtheshow January 6 2006, 17:37:18 UTC
haha omg i'm alone in my room, and i couldn't stop myself from looking behind, above, and below me. kahit yung batok ko nakikiliti, it was so realistic.

thanks for the linkback! :)

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Re: NICE! anonymous January 6 2006, 17:45:44 UTC
"...and i couldn't stop myself from looking behind, above, and below me..."

^Exactly!

Damn, I can't wait for this technology to be used widely! Movies... Music... SFX... as they say, "the possibilities are endless" =p

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devilspace January 7 2006, 03:51:20 UTC
holy crap! this is so cool!

dude, this gets my vote for the 2k6 teknolohiya awards.

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igzmeister January 7 2006, 07:46:33 UTC
Whoa...

just image Gran Turismo with that kind of audio.

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anonymous January 8 2006, 05:50:43 UTC
Geez... You gotta wonder why this technology hasn't caught on... (IP issues perhaps?)

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anonymous January 8 2006, 05:52:06 UTC
That was me. _bit
(Maybe I should get an LJ account just so I can leave comments here without having to worry about leaving my name.)

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iamtheshow January 8 2006, 08:22:30 UTC
haha, some people actually appreciate the anonymity. :P

but back to the topic, the reason it's not widely in use yet is because i didn't mention in the post that the sample is a cheat - it's actually a binaural recording, which is done by using a mannequin head with microphones in each ear, then recording the sound as normal, which produces the positional effect. to be able to do that in real-time apparently requires tremendous processing that's still rather impractical.

who knows, dual-core is just about ready to blow into the scene, it might be possible then. the audio positioning system in fps's are pretty close, though, and i've found myself jumping in quake iv when something spawns behind me.

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crazy_deep January 9 2006, 09:27:36 UTC
yeah, binaural recording isn't new. there's a feature on the Monsters, Inc. DVD that showcases binaural recording in movies. but to sound effects for a game with that kind of spatiality is going to require a lot to get done.

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