It's taken me a lot of games of many different styles to figure out what I really like. Setting, story, game mechanics, basically everything that makes up the game is important but the one thing that recent games have been cutting out that the old games had is a sense of progress and accomplishment for my characters development from the start
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While I agree with you about reaching max level in games being easy, I've enjoyed that GW2 isn't about reaching max level so you can do everything omg. There are dungeons for each ten levels after 30 (35? What is Catacombs again? I think it's 30...) that can be run in different modes, varying the difficulty. And there's a whole zone that's dedicated to level 80 story progression, with it's own dungeon. I'm kind of excited to get there, even though I know it's hard as all hell.
*shrug* I'm a bit of a fangirl. What can I say?
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