I got that same audition, but didn't get the gig. Kudos on landing it! It sounds like fun.
The James Bond game I got, I'm informed, should pay really nicely. My understanding is that 99% of gaming VO work is done in-studio; when it is done remotely, a full ISDN session is usually required. YMMV.
I'm not entirely sure how well video game work scales compared to other media, but I will say that the people I've worked with on some of Atlus's recording sessions seemed fairly happy. @.@
Interestingly, if you can get sustainable work from home, you might want to see if your clientele will take your work via mp3 instead of phone patching. However, if you can do a deal where your long distance costs aren't going to kill you, then it's worth your while, I think.
I did all my stuff for Levon on Axis and Allies without a phone patch and the same with Captain Capitalism. Another live alternative is SourceConnect, but I think that only hooks up to ProTools. If you have it, great, of course. When I build my next box, I'll probably dedicate my laptop to it and turn the hyperthreading off so PT doesn't gack all over itself. Or maybe my next box will be a Mac and I'll finally rid myself of having to turn nice features on my PCs off. =)
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The James Bond game I got, I'm informed, should pay really nicely. My understanding is that 99% of gaming VO work is done in-studio; when it is done remotely, a full ISDN session is usually required. YMMV.
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I did all my stuff for Levon on Axis and Allies without a phone patch and the same with Captain Capitalism. Another live alternative is SourceConnect, but I think that only hooks up to ProTools. If you have it, great, of course. When I build my next box, I'll probably dedicate my laptop to it and turn the hyperthreading off so PT doesn't gack all over itself. Or maybe my next box will be a Mac and I'll finally rid myself of having to turn nice features on my PCs off. =)
Anywho, rock on with that.
-ManMan
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This time, they wanted to have a someone from somewhere else listen in at the same time.
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