Player Name: Chris
Character Name: Rune Walsh
Canon: Phantasy Star (specifically IV, but all four games take place in the same continuity)
Background:
http://en.wikipedia.org/wiki/Phantasy_Star_IV:_The_End_of_the_Millennium Setting Information:
Algol Solar System
Phantasy Star
Ability Changes: Abilities typically manifest in the form of Techniques, a type of pseudo-magic using nanomachines, or Skills, which tend to be natural abilities like sword techniques. True magic is restricted to Espers and Dezorian priests.
Ability Limitations: Moderate. While Cthulhu-punching is possible and has been documented multiple times throughout Algol's history, rarely are there ever any world-shattering abilities.
Form Restrictions: Human (known as Palmans here), Motavian, Dezorian, Numan, or android. Espers are considered human.
Social Restrictions: Palmans, Motavians, and Dezorians rarely interact amongst each other due to cultural and religious differences. Motavians are a nomadic people, and Dezorians are highly spiritual.
Notes: Warning: Penguins. Warning: Light is not good (or so Chaz insists). Warning: Eccentric archaeologists might really be Eldritch abominations. Warning: Talking cats. Warning: Dezorians have awful senses of humor.
Additional Information:
http://the-fifth-lutz.livejournal.com/655.html Portal Location: Alys's grave in Krup.
Personality: The first impression the player gets of Rune is that he's a dick. Blunt, but not inaccurate. The first thing he does, upon meeting Chaz, is call him a pipsqueak and tell him that his name sounds stupid. On several occasions he's a dick to Chaz. He can be pretty blunt in general, as seen around the Esper Mansion, and is prone to snarking, as he does when, thanks to a combination of sabotage and them getting a little trigger-happy on the saboteur, the shuttle they were attempting to fly to Kuran is forced to crash-land on Dezoris.
He's got his heart in the right place, though. Part of the reason he's such a jerk to Chaz is to toughen him up. After all, it was Rune's obligation as the fifth-generation Lutz to choose Algol's hero this time around, and he chose Chaz. Not only that, but the first time the player meets him, he's trying to stop Zio. When he leaves the party, it's to travel to Ladea Tower with Dorin to retrieve the Psycho Wand, the only item capable of neutralizing Zio's barriers. And he genuinely gets along with Alys. The two share some history, and though no light is ever shed on it, it's clear that the two think highly of each other (and perhaps more -- when Rune first appears, there's a shot of Alys -- a badass action girl with the nickname "The Eight-Stroke Sword" -- blushing.)
Rune's also pretty knowledgeable. Of course, when you possess the memories of a man who lived for over a millennium, that's part and parcel with the package. He's able to call on the original Lutz's memories at will, and uses them several times in the game. He identifies Dark Force aboard Kuran, remembers the original hero of Algol, Alis, using the Eclipse Torch to get rid of the carnivorous trees on Dezoris and suggests to do the same, and knows that Lutz stored the Aero-Prism, the key to reaching the hidden planet Rykros, within the Soldier's Temple on Motavia. He also identifies Lassic within the Air Castle. He's also something of a traveler himself, so he knows about all sorts of locations and artifacts. He recognized Zio's magic for what it was, and immediately went to retrieve the sole item that could neutralize it. And he's the most potent practitioner of magic in the solar system by the end of the game.
And finally, while Rune may seem like a free spirit, preferring roaming Motavia to overseeing the day-to-day duties at the Esper Mansion on Dezoris, he's got a sense of duty. He takes his responsibilities as the fifth-generation Lutz seriously. He appears for ceremonies at the Esper Mansion, willingly accepted Lutz's memories, and generally continued his predecessor's legacy as a protector of Algol. He put a stop to Zio, eliminated three Dark Forces, chose a new hero for Algol and bestowed upon him the Esper Mansion's greatest treasure, and fought alongside him and his companions to eliminate the Profound Darkness and end the cycle of evil that plagued Algol.
Reason for Joining: As long as there is a chance of his world being destroyed, then he considers his job to be not done. As the fifth-generation Lutz, it is his obligation to do something about it.
Position Desired: Councilor. He's the fifth-generation Lutz, which places him at the top of the Esper hierarchy. He also possesses over a thousand years of knowledge and experience thanks to receiving Lutz's memories, including Lutz's time as the leader of the Espers.
Point in Canon: Endgame.
Notes: A list of Rune's belongings and abilities can be found
here.
Sample Post:
http://community.livejournal.com/testrun_box/183869.html