BECAUSE NO ONE ELSE HAS DONE THIS YET | part 1

Sep 20, 2010 22:06

Cless: So... where in the world are we? I have a feeling that I've seen this place before, but...
Mint: Somehow, the scent of the world feels different.
Cless: Its scent?
Mint: I'm sorry, but I can't explain it very well.
Cless: That's okay, let's try to find some people. Someone may be able to tell us something.

Mint: What should we do now?
Cless: For the time being, let's just find some people.

Cless: I wonder what kind of person Klarth is.
Mint: Lenios said that he was a bit of an eccentric.
Cless: An eccentric... for some reason, that really worries me.
Mint: Everything will be alright. Once he hears about the situation, I'm certain that he'll understand.
Cless: You're right. Okay, let's hurry to Euclid Village!

Chester: Ah-- uwah-- save me, hurry! [RUNNING AROUND THE SCREEN, Cless is dreaming.]
Mint: W-what's wrong? You're soaked with sweat!
Cless: Was it... was it just a dream? He was begging me to save him, but I couldn't do anything at all...
Mint: It must be exhaustion catching up with you. Why don't we rest here a little while longer?
Cless: Yeah... thanks.
Mint: Don't worry, everything will be alright. I'm sure that we can save them both.

Cless: If we defeat Dhaos in this era, will my parents come back to life?
Mint: I don't think we can undo that which has already been done.
Cless: I see...
Mint: I'm sorry!
Cless: It's alright. Then, do you think we can save the other two?
Mint: I think... no, I'm sure we can save them!
Cless: Morrison sent us to this era, we can't let this chance he gave us go to waste.

Cless: Let's go to Euclid Village and meet this Klarth.
Mint: I wonder if he'll be willing to cooperate with us.
Cless: Don't worry, I'm sure we can convince him to help us.

Mint: We heard that Dhaos can only be wounded by sorcery. But then, can we really defeat him with Summoning?
Klarth: Didn't I explain this? It comes from the same source and has the same effect as Sorcery.
Cless: Then, it should be able to defeat Dhaos.
Klarth: Yes, but before I can use it, we first have to make our way to Lone Valley.

Cless: So, you still can't use Summoning, right?
Klarth: Yeah, but don't worry. I've built my theory upon a foundation of reliable research.
Cless: So even though can't use summoning yet, you still have all those tattoos?
Klarth: Like I said, it's built upon reliable research.

Cless: You always wear that hat, don't you?
Mint: Just like you always wear that bandana, right? I have a hat, too.
Cless: I got this bandana from my dad.
Mint: Just as I received this hat from my mother.
Klarth: Actually, this hat is...
Cless: We sure do have a lot of similarities.
Mint: Hehe, we certainly do.
Klarth: Please, you two, don't live off in your own little world.

Klarth: Let's hurry to Lone Valley.
Cless: Got it, but where is it, exactly?
Klarth: It's a valley to the east of Euclid. There's a man living there with his daughter that I need to meet.
Mint: Does he hold the key to unlocking magic?
Klarth: Well, something like that.

Klarth: That girl... Arche. I wonder if she's okay. Entering the valley alone would be unbelievably dangerous.
Mint: Let's hurry. In that case, she might be in real danger!
Klarth: Thanks to her, we got the pact ring for free. But I guess this is no time to be saying that.

Cless: So Slyph is in the heart of the Lone Valley?
Klarth: Right, our goal is to meet with Sylph and form the pact.
Mint: Also, we must not forget to ask about Arche.

Klarth: I can't believe it. Mana is disappearing.
Cless: With this elemental orb, we can talk to the spirit of the World Tree, right?
Mint: We should be able to get all of our answers in the Forest of Spirits.
Klarth: Yeah, that's true.

Klarth: Let's go to the forest with Yggdrasil, then.
Mint: The Forest of Spirits, right?
Cless: Didn't we hear it was south of Belladam Village?

Mint: What could be causing the mana to disappear?
Klarth: I'm sure there's no simple answer to the question.
Cless: Well, we should really worry about it after we defeat Dhaos.
Klarth: Right, our first priority is to form pacts with the spirits.

Mint: How can we reach Alvanista?
Klarth: First, we need to head to Venezia.
Cless: Venezia?
Klarth: Right, we'll take a trip from there to Alvanista.

Klarth: I can't believe that Hamel was...
Cless: It was horrible. Unbelievable.
Mint: Were... were there no survivors?
Klarth: I don't know. Let's search the area.

Cless: Shit! How many more people have to suffer!?
Klarth: What's with you all of a sudden?
Cless: What sins did the people of Hamel do to deserve this? Why did they all have to die!?
Klarth: It's natural to mourn the loss of life, but you're looking at it all wrong. We can't change things that have already happened. There's only one thing you should be thinking.
Cless: We can't allow these things to keep happening!
Klarth: That's exactly right.

Klarth: What the hell happened in Hamel...?
Cless: Who could do such cruel things?
Mint: Were there truly no survivors?

Klarth: Goodness, you two are suckers for sob stories.
Cless: I just couldn't let him get away with this.
Mint: I apologize.
Klarth: It's fine. Demeter is a Sorcerer, right? If we're lucky, someone may have taken notice of him.

Klarth: So Demeter headed north.
Cless: The port city Venezia is to the north, right?
Mint: Then is Demeter in Venezia?
Klarth: No, we don't know that. We'll just have to go look.

Mint: Thank goodness there was a ship to take us here.
Klarth: Yes, but goodness, what an eerie island this is.
Cless: Demeter is somewhere on this island.
Klarth: We should try to track him down.

Klarth: So Demeter is on this island...
Mint: This place has a very eerie feeling to it.
Cless: Let's see if we can get inside.

Klarth: We sure were lucky to get the pact rings like that.
Mint: That just goes to show how concerned Bart was.
Klarth: While you're traveling with us, try to not be too reckless.
Arche: I'm fine, it's fine, just leave it all to me!
Cless: Then let's make our way to Alvanista.

Arche: It sure is fun traveling with you guys.
Klarth: Don't be so carefree. We're not on a vacation here.
Cless: You don't have to be like that. It's not like we have to be miserable all the time.
Mint: I agree.
Arche: Look! All the young people here agree!
Klarth: What--?
Arche: No matter what our resident senior citizen says.
Klarth: Fine, goodness, if you weren't a sorceress I'd have already sent you home to daddy.

Cless: I will definitely repeat Dhaos. Dhaos!
Mint: Was that supposed to be a pun?
Cless: Oh, uh, no. Hahaha.

Mint: That ponytail really does suit you.
Arche: Thanks, I got this ribbon from Rhea.
Mint: From Rhea?
Arche: Rhea isn't around anymore, but when I wear this, I feel like she's with me in a way.
Mint: I understand that feeling quite well...
Arche: Hehe, that was like me at all, I'm supposed to be the energetic one. Alright, fight! Let's do our best!
Mint: Yes!

Arche: Would you quit making all that racket over there?
Klarth: What do you want me to do? These clappers are essential tools for summoning.
Arche: So without them you can't use your abilities?
Klarth: Yeah, that's right.
Arche: Man, it must suck to be a human. I'm sure glad I can just use sorcery!
Klarth: It's better than being a thoughtless half-elf who knows nothing of this sort of hardship.

Arche: So what's the plan now?
Klarth: We're going to travel to the kingdom of Alvanista.
Mint: We need to take a ship from Venezia, correct?
Klarth: That's right.

Cless: I can't believe what happened with Mayer...
Arche: We were all having so much fun together that night.
Mint: From now on, we must always be on guard.
Klarth: Yeah, danger will be ever present.

Cless: So not only did you drink as a minor, you went and got a huge hangover. Does that seem okay to you?
Arche: Look, I'm a half-elf, right? So it's okay!
Cless: That's got nothing to do with it! Come on, help me out here and say something.
Klarth: M-m-me? Well, right... hangovers are definitely no good. But you know, alcohol has long been used in medicine, and... why are you giving me that cold stare?
Cless: Just... nevermind.

Cless: So, what do we do next?
Klarth: For now, let's stay at the Alvanista Inn.
Arche: I'll agree to that!
Mint: That's true, we need to think about what to do next.

Klarth: No surprise that we were turned away at the door.
Cless: Then we'll have to slip in under the cover of darkness after all.
Arche: Hey, this broom is a one-seater, y'know.
Mint: We do not know who our enemy is. Everyone, let's be sure we're prepared for anything.
Arche: Hey, are you listening?

Cless: If we're going to sneak into the castle, there's only one way we can do it.
Arche: I knew it...
Klarth: That's true, we can't do it in broad daylight.
Mint: Then we should rest at the inn until tonight.

Klarth: It's a good thing we were able to free Prince Leiard.
Mint: Thanks to that we were able to get permission to search the Moria Mine.
Cless: And I got the amazing weapon Gungnir.
Arche: Hey, is it really that amazing?
Cless: Of course. They don't call it the spear of the gods for nothing.

Klarth: We still need to get the permit for the Moria Mine from the Kingdom of Alvanista.
Cless: That's right. We need to pick that up first.
Arche: Where was the Adventurer's Guild again?
Mint: I believe it was the bar below the item shop.

Cless: We finally got the permit.
Arche: Now we can get into the Moria Mine.
Klarth: Yeah, that's one less thing we have to worry about.
Mint: Then, shall we go search for the ring needed to form the pact with Luna?
Klarth: Exactly, we'll do just that.

Cless: Let's head for the Moria Mine.
Arche: We should be able to enter with that permit.
Klarth: Somewhere in the mine we should find Luna's pact ring. That's what we're searching for.

!ooc, skits

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