2501-2600

Sep 09, 2019 18:27


2501.  No summoning half a dozen shriekers into the fighter's room at 3 AM out of spite.

2502.  Can't take out the lich lord in one turn with a well placed gate to the Plane of Vacuum.

2503.  Even if my sidekick and I max out the artillery and forward observer skills, still have to leave some bad guys for the rest of the party.

2504.  Painting a flame ( Read more... )

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Comments 9

jimfromtx September 25 2020, 05:29:19 UTC
2505 is my new life goal. I semi-recently got into D&D-ish settings (finished up a Pathfinder campaign as a bard a few months back), and I want to find a way to make this viable.

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elkein92 June 4 2021, 21:47:55 UTC
How did 2511 happen? (The explosion, that is.)

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nightwind292 March 10 2022, 20:02:59 UTC
2522. Weaponsmithing of Mass Destruction is not a real skill.

Whelp, it is in my campaign now, thank you.

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