2501. No summoning half a dozen shriekers into the fighter's room at 3 AM out of spite.
2502. Can't take out the lich lord in one turn with a well placed gate to the Plane of Vacuum.
2503. Even if my sidekick and I max out the artillery and forward observer skills, still have to leave some bad guys for the rest of the party.
2504. Painting a flame
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Whelp, it is in my campaign now, thank you.
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