Hey Fraggers! The FPSCCG site is constantly being updated. Most recently are the Card of the Week;
Solar Cell: Counts as an Energy Ammo. -5 Damage. When you fire Solar Cell, put the top card of your Deck onto your Resource Pile.
What an killer ability. It can be used to push your Resource Pile above the normally allowed limit of 10. Letting you play cards that count your Resource Pile as 11 or even higher. Such as, Powered Armor. Which has Armor value equal to the number of cards in your Resource Pile, when played. Likewise, with Health Booster, which gains you hit points equal to the number of cards in your Resource Pile when played.
Check out the new advanced decks!!! WOW..that is power!
Comments 4
fuuuuuuuuun
Been awhile since I've played it
Except we didn't tap people with a broom handle 0_o
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It's funny because it's true.
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The FPSCCG site is constantly being updated.
Most recently are the Card of the Week;
Solar Cell: Counts as an Energy Ammo. -5 Damage. When you fire Solar Cell, put the top card of your Deck onto your Resource Pile.
What an killer ability. It can be used to push your Resource Pile above the normally allowed limit of 10. Letting you play cards that count your Resource Pile as 11 or even higher. Such as, Powered Armor. Which has Armor value equal to the number of cards in your Resource Pile, when played. Likewise, with Health Booster, which gains you hit points equal to the number of cards in your Resource Pile when played.
Check out the new advanced decks!!!
WOW..that is power!
Reply
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