2010-18: DVONN (+6)

May 28, 2010 14:24

I've waxed eloquent about the GIPF project in general, and DVONN in particular, quite recently.  So let's just skip to the new rating system, shall we?

Narrative Theme: 1.  It's an abstract game.  No story here.  ...unless you read the instructions, about the story of the GIPF project.  I'll give it 1 point, for that.

Mechanical Theme: 0/10.  If we assume the "theme" of DVONN to be "it's like the other GIPF games, but different" (which is the theme of all GIPF games), then it succeeds, at a 10.  If you mean theme in the traditional "I fell like I'm a/doing X when I play this game, then the score is a 0, because it's an abstract game.

Price vs. Component Quality: 8.  Have I mentioned how much I like the physical components of the GIPF series?  Have I mentioned that the game is only $20?

Rule Complexity: 2.  The game only has 4 rules.  Dead simple.

Depth/Replayability: 8.  I'm well into the double digits on plays of this game, and I still have absolutely no idea what I'm doing.  And no worries about "solving" the game, because there is a variable board setup (which I also haven't figured out).

Mechanical elegance: 9.  Abstract games are supposed to be streamlined elegance, and this is one of my favorite abstracts.

Length vs. Enjoyment: 9.  At 15-30 minutes, DVONN never overstays its welcome.

Other indefinables: the potential to play DVONN in any combination with any of the other GIPF titles adds a certain bit of mystery and drama, as you try to figure out how, exactly, that would work.

Best for: people with oblong-shaped coffee-tables who want a playable centerpiece.  Anyone who enjoys stacking games, but has moved past Jenga, and wants some strategy.
Previous post Next post
Up