Yeah, so
nockergeek, I've worked up a little something for Nick's character, and considering as I always build powers first and then fill in the frame work around it, I figured I should probably show you what I was thinking as the core of the new character build before I get too far into it and have to change everything sooooo...
(
Muntants and Masterminds musing under the cut )
Comments 2
1) On the ninja example, I'd argue that the combat computer wouldn't make DS a better ninja. Rather, it should make him the anti-ninja - complete anti-stealth. What I would see for him is a bit more like:
Skills: Acrobatics, Notice, Sense Motive (Limited: Only for defeating combat bluff attempts)
Feats: Blind-Fight, Favored Opponent (Ninjas) 5, Improved Initiative 3, Uncanny Dodge (visual), Uncanny Dodge (auditory)
Powers: Enhanced Wisdom, Enhanced Dexterity (and then the standard Enhanced Attack/Defense ( ... )
Reply
Reply
Leave a comment