.the mundane;
» Name: Pippa
» Journal:
shotgundivorce» Contact: AIM: shotgundivorcex / pseudologosx / charybdissleeps
.the myth;
» Goddess: Nemesis
» Reference:
@ Wikipedia &
@ Mythology Index &
@ maicar.com» Family: {mother & father} Nyx & Erebus ; {spouse} N/A.
» Played By: Eva Green
» Human Alias: Natalia Ellis
» Human Age: 26
» Goddess of...: Retribution/vengeful fate, the representation of man's conscience.
» Flair: She can identify those guilty of hubris (overweening pride, superciliousness, or arrogance, actions that challenge the gods or their laws) without looking--she can feel it. Only those who used to be bona fide gods/immortals are exempt. Given a firearm/projectile, she is also a dead aim.
» Flair Type: CONTINUOUS
» Fitting in: Unemployed for now.
» History: Nemesis was the personification of "inexorable divine retribution" and the "implacable executrix of justice". She represented man's natural fear of wrongdoing and thus the conscience. She was a fatal divinity and directed the affairs of men in a way that restored the correct proportions or the equilibrium wherever it had been shaken. She measured out the fortune dealt to mortals by Tyche--those who had been blessed with greater fortune than they deserved or needed had losses or sufferings visited on them by her so that they may learn to be humble and not exceed the bounds which human happiness can't proceed without safety. She was a check on extravagant favours bestowed by Tyche and, as such, became known as an "avenging and powerful punisher of fate". Nemesis also appears as the avenger of evil deeds, crimes commited with apparent impunity, and the punisher of hubris, implacable to men of violence and her penalties were heavy.
Not far from Marathon, where the Persian army was defeated by the Athenians in 490BC, there stood a sanctuary and a statue of Nemesis. It is said that the Persian's arrogance was such that they believed there was nothing of consequence to stand in their way of taking over Athens--so they acted accordingly and brought a piece of Parian marble to make a trophy to celebrate their victory ahead of the event, convinced they had already won. But they were defeated and with the same piece of marble the sculptor Phidias made a statue of Nemesis, the goddess who punished the proud.
For Fallen Pedestals, Nemesis has been taken from modern times and has had the benefit of witnessing the passing of history.
» Weakness:
Show No Mercy. Nemesis was always known to be a remorseless goddess, she never once felt guilty for anything she did because all of her actions were fully justifiable. As a mortal, she does not have that luxury and is as susceptible to guilt as your average person. It is not often you will find her actually doing something that she as a person is likely to feel guilty for, but should she feel remorse for damage caused by her own actions, her reaction to actually experiencing the emotion can be extreme and anything from going into a blind rage to completely breaking down--it depends on the circumstances. Along a similar vein, it is very hard to get a genuine apology out of her. She still tends to feel entirely justified in her actions and while she will, on occasion, apologise on someone else's behalf or for someone else's actions, the words "I'm sorry" or "I apologise" find it impossible to make it past her teeth in connection with something she is responsible for--usually being replaced by the phrasing "you will forgive me for, etc.", though this is a statement, not a request.
Short Fuse. She is very highly strung. Nemesis' temper turns all the way up to eleven in an instant, given the right nudge. And there are many of those buttons to press. Some people are one great big walking button. The biggest problem this causes is that once she has worked herself into a rage, she is implacable--unless she has her retribution. If there is no retribution to be had (ie. she lost her temper over breaking the hair-dryer) she will remain on the warpath until she runs herself into the ground. Her temper renders her entirely irrational, when usually she prides herself on her ability to remain rational, so even when 'just' annoyed she can be hard to reason with. And if she is angry with you, you'll know it, since she makes no effort to disguise the fact, if only because she doesn't know how to. As a goddess, her anger lasted a matter of seconds before those subjected to it saw an unfortunate end. Now she is stuck with the mortal coil and has to deal with the need to wind down. Needless to say, that is not something she is used to, nor something she is inclined to even try and deal with.
Immorality-induced Migraine. Her flair in itself is a weakness in this day and age. The number of mortals nowadays who can lay claim to being completely innocent of hubris is incredibly limited. The innocent tend to be pretty much only small children (that, ironically, Nemesis has an aversion to), but the presence of true innocence only amplifies any guilt that may be near by. Truth be told, her flair is agonising. She finds herself surrounded by mortals who she longs to put an end to, with no realistic way--short of the atom bomb--of fixing the tangle of immorality that mankind has worked itself into. So she is forced to grin and bear it, though she makes a point of avoiding the news. She can barely cope with the levels of guilt in Manhattan, let alone the rest of the world.
Pride. Despite the fact is it a crime she has punished many for in the past, Nemesis is a very proud creature. Proud of what she was, proud of what she is, but mostly proud of what she should be. This leads to feelings of inadequacy that often leave her more than a little bitter. She cannot make herself comfortable in today's society because its very nature clashes with her own. She is actuely aware that she is no longer able to do her old job, since it is both illegal and verging on physically impossible now that her reach is so limited. But challenge her in anything she does and she will have your head for it.
Superiority Complex. As a primordial goddess and a member of the first pantheon, Nemesis does not consider the Olympians (or, really, anyone but her family and those closely associated to her) on the same level as her. As for mortals, the concept that they may now be her equals has yet to register, though it probably never will. If the Olympians are beneath her, mankind has disappeared from the radar--at least it would have if her flair and role as a goddess had not left her inextricably attached to them in one way or another. Needless to say, her identity as "vengeful fate" does not leave her inclined to have warm, fuzzy feelings towards humans. Or anyone else. In fact, although she finds it easy enough to remain polite towards most people, it is safer to assume she doesn't like them. Whether or not her varying levels of disdain towards the others translate across the internet (or even her general speech) is subject to where the individual stands in Nemesis' regards, her mood, and how much they can pick up from what she says. Her tendency to refrain from being outright rude to even the most infuriating residents of the complex can sometimes give the false impression that the person in question has found themselves in her good graces, which can make her sudden change in temperament rather more alarming should she become too agitated. Relations with other characters will remain peaceful, however, as long as they remember she is better than them.
The One-sided Battle. Retribution does not engage in battle--despite being a fatal divinity, Nemesis was more of a hitwoman than a war goddess. She ended lives in many different ways, from simply striking them down to releasing a plague to nudging someone towards their own prophecied fate. Now they actually fight back. While this is not altogether unexpected, it is not appreciated and it tends to make the situation worse (who it becomes worse for is subject to debate). It's actually rather embarrassing. The discovery of firearms brought the silver lining back into view, though, and the knowledge that her aim is dead on makes her feel infinitely better. It also makes her both a little more dangerous and occasionally too sure of herself. Thrown into a hand-to-hand combat situation and, despite any training, she may struggle. Besides which, hand-to-hand is just undignified.
Lacking in depth. Nemesis, as a person, is actually quite shallow. One would think that the creature that assumed responsibility for the human conscience, sense of retribution and general equilibrium would have a greater depth of character, but she does not. For millennia she has functioned around a very firm set of principles, and despite having all the time in the world, it is almost as though the rest of her personality forgot to develop past a certain point. This actually makes her really very predictable once you know just how shallow she can be, but given that she hates to be read like a book, it is safer not to mention it at all.
The Moral Compass. Essentially the representation of man's conscience on top of everything else, she is acutely aware of what is Right and what is Wrong--when it comes to everyone else's actions. Her own are dictated entirely by her (any sense of genuine guilt she may be feeling aside) and what she wants to do/believes is the best course of action. The only exception to this regards the law--she is not stupid enough to get caught breaking those particular rules (though plenty of mortals are) and generally tries to find a way to function within the realms of legality. When it comes to Right and Wrong and reprimanding the latter accordingly, Nemesis is very guilty of playing favourites (and being quite the hypocrit). Certain people may find themselves completely exempt as she turns the other cheek, or may perhaps only receive the most mild of cautions. To be fair, if these matters lie in her hands, she may do with them as she pleases--and being who she is, this could not possibly be considered corrupt.
» Personality:
At a glance, and to those who do not know her as well as they ought to, Nemesis usually appears perfectly calm, if not perhaps a little preoccupied. The serenity is borderlining between a facade and a mask for her thoughts/disdain. The preoccupation is usually her silent judgement at work while she weighs up just how much of someone's behaviour she can afford to ignore (and maybe a little concern regarding what Tyche is up to). She holds herself with undeniable dignity and won't engage in anything that she considers undignified unless the end result is truly worth it. Overall, she comes across as terribly serious. Her mask rarely breaks into anything past an entertained half-smile unless truly amused, and few people are held high enough in her esteem for her to find them that humourous. She is easily as guilty of arrogance as those she persecutes for it. This is not entirely surprising, given that pride and arrogance tend to go hand in hand, although as a human woman this tends to be something she is attracted to while still issuing warnings/assault where she sees fit. Her own arrogance, however, often means that if someone gets the better of her she will fall flat on her figurative face, and the taller she makes her individual pedestal, the further she has to fall. And reaching the bottom hurts. Such falls will never be revealed unless there were witnesses there to spread the news for her, and even when admittances must be made, they will only ever be shared with a select few. By large, she is either quite private or entirely shameless--those around her tend to know everything about her opinion on a given subject or they will know nothing. She is nothing but direct, refrains from lying, and unconsciously manages to keep her affairs quite balanced. As far as she is concerned, she is as she has always been--just on a smaller scale.