Just a Quick Observation...

May 11, 2009 01:15

The Aralis rules seem really, um... convoluted.

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Comments 8

silway May 11 2009, 11:09:23 UTC
They are, in a sense. The 0 point skills, which are effectively variant rules for Accelerant, and the death, departed, turning undead rules are somewhat of a pain, but the general system is Accelerant which means that *character generation* is a convoluted impossible mess, but actual gameplay isn't.

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silway May 11 2009, 11:10:46 UTC
turning undead = becoming undead

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tom_bulmer May 11 2009, 11:17:22 UTC
Ah, the beauty of "[effect] by [trait]".

I think some of my difficulty just lies in the presentation. Practical examples would have done wonders for me.

In any case, I think I have a fair enough grasp of things for now, though the re-usability of skills still seems *way* too obtuse to me. I *thought* Madrigal's Attribute system was part of the core rules...

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jjmarika May 14 2009, 16:56:55 UTC
No, most Accellerant games do use the attribute system (or some variation thereof), but there are a couple Accellerant games out there (Aralis, Isles, I don't know if there are more) that don't use it.

And again, character creation is a pain, but actually remembering your stats isn't. Every 2 hours you have these skills, and every 8 you have these, plus per-events. It's actually less complicated to remember IG than the attribute system (or NERO, for that matter), since you don't have to worry about using up an attribute (or slot) for one skill/spell that you'd use for another one.

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