Any game built with a level editor that is capable of simulating real world lighting will be unaproachable with one that is not. You've done an excellent job given the engine you are using. :)
Hey, thank you! Nice to see a new face around here. :)
Second Life's current engine is a bit primitive compared to what pro devs get to work with, yeah. Still, making this virtual almost-replica was very gratifying.
You work in games, huh? Coolness. What sort of stuff do you do, out of curiosity?
I used to work in the industry, but that was so long ago. Basically, I got out right about the time 3D was starting to become big. Now, instead of doing this sort of stuff for fun and profit, it's just for fun. ;)
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Second Life's current engine is a bit primitive compared to what pro devs get to work with, yeah. Still, making this virtual almost-replica was very gratifying.
You work in games, huh? Coolness. What sort of stuff do you do, out of curiosity?
I used to work in the industry, but that was so long ago. Basically, I got out right about the time 3D was starting to become big. Now, instead of doing this sort of stuff for fun and profit, it's just for fun. ;)
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I used to just do 3D for fun, then somehow it turned into a career.
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