I'm reading through quake3's sourcecode, specifically the rendering code and I've found that it has some really descriptive variable names. I mean, you can't get any more descriptive than two variables used in RB_SurfaceMesh() in tr_surface.c. Just look at lines 880 and 881:
Bob = tess.numIndexes;
Doug = tess.numVertexes;I mean, honestly, it's
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