They fixed it!!!
I implemented the Dominion : Seaside Duration card mechanic, and the four basic/simple Duration cards. THEY BEAT GoldDigger!!!
Test setup: 10,000 random 2 player games with random cards from the specified decks; MediumAI vs. pure GoldDiggerAI.
S = Seaside (5/26 implemented). I = Intrigue (17/25 implemented). B = Basic Dominion (
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Bazaar,
Caravan,
FishingVillage,
MerchantShip,
Wharf
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GoldDigger can definitely be beaten, but I'm interested to note that I played the chapel strategy against it myself, and lost multiple times. It seems I must have been wrong about the strength of the strategy...
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B: 16%
B + I: 14%
B + I + S: 29%
S + I: 40%
B + S: 38%
S: 89%
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How do you determine when the Pirate Ship should used to attack and when it should be used as money? I assume you have it be used as money if that would result in getting a Province, but there's a fair bit of room for variation beyond that.
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It also doesn't buy any cards over cost 4 (except Provinces) until the Pirate Ships are gone.
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