Why We Playtest, part II

May 22, 2011 14:26


I playtested my Pheno game for the second time yesterday. It went much, much better. It's runnable at the convention now.

The playtest did still show up some issues, but this time they are tweaks. There were various "How do you handle it if the players do X?" questions from the playtesters, to which the common responses were, "Given the structure of ( Read more... )

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bunnitos May 27 2011, 09:43:47 UTC
I'm glad you managed to fix things up with the game. =) I hope it all goes well at the con.

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