In many role-playing games, one person has the job of creating an environment were other people who doesn't work together can learn about the world, improve themselves, and steal coin, goods and items from the hands of their perceived adversaries. It is to include challenges to overcome easily-defeatable evils through force of arms, which
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as to why it feels like you are running a daycare center... tod and i just haven't grown up yet ;)
~ todkat
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And normally intelligent, idealistic and well-socialized people loose a lot of those abilities when given 20-sided dice. ;)
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It occurs to me that parenting is similar to gaming in many ways. One in control is teaching others to play well, find
interests, and otherwise interact with the world.
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Take a look at my favorite games and movies and what have you. While I don't create the universes depicted in these, I do choose which things to spend my time on, in a sense exercising some control over my environment:
Do I want to live in a place where large furry monsters help me plant gardens (Totoro), where odd machines always need fixing, but there are never any deadlines (Myst), or where I'm constantly doing favors for random aliens so they'll like me (Starship Catan)? Of course not.
However, I think it's important to get at the root of the fantasy, even though when they're taken literally they're completely absurd. All of these worlds having a lot in common: they're all very non-confrontational and non-violent. They represent a little something I wish the world was more of, and in the end, I think taking them to a completely illogical extreme isn't so bad... so long as you realize how illogical it all really is. :)
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