Geekery: Heroes and Arkham Horror

Jun 10, 2007 21:54


After conversations the last few days with various other Arkham/Heroes fans, ( I've now created Heroes Arkham investigators... )

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Comments 14

sesquipedality June 10 2007, 21:21:14 UTC
Sounds like fun. I'd be up for that.

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al_fruitbat June 10 2007, 21:29:28 UTC
You'll want to mandate that Nathan cannot stay in the sky as in any other location.
Similarly, DL's power is going to give him refuge which is unfair. Perhaps a sanity or stamina loss if he stays in a 'closed' location?
I definitely think the Haitian's power is too strong. He'll be 'gate seal boy' combined with 'mobile asylum'. Either he simply burns the clues (so he doesn't get them) or he burns two clues to receive one, and give one point of sanity.
Hiro should be delayed if he teleports, especially if he's allowed to do it in any phase. If he's not delayed, perhaps he should only be allowed to teleport during Upkeep? Teleporting should definitely exhaust his movement points. (some kind of dice roll would be OK though - maybe on a 1 to 3 he's delayed, 4 or 5 nothing happens and 6 he regains a sanity?)
Peter shouldn't be able to use the same power twice in a row. Otherwise you'll just end up with two of the 'best' characters on the board at all times.

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triskellian June 10 2007, 21:38:37 UTC
All good thoughts, thanks. I'll make some changes...

I don't think DL having a refuge is a big deal - anyone can go hide out in a green location, and there's no reason to have to hide from other investigators, is there?

And with the Haitian, I do agree with you, but remember that if he's gate seal boy, he's not around to be mobile asylum at the same time. And someone still has to pick up the clues in the first place. But I like your 2-to-1 suggestion to tone it down.

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triskellian June 10 2007, 21:41:59 UTC
Further thought: I agree that Nathan should have to land at the end of his turn, but I'm stumped on how that works with possibly fighting in mid-air, since fighting otherwise ends your movement. Perhaps he should simply have to evade them, but then the same question applies if he fails his evade check...

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al_fruitbat June 10 2007, 21:49:03 UTC
Perhaps if he fights in the air, he simply returns to the location he took off from at the end of movement? Still allows him to go pick up a Mi-Go, but means if he's stuck in a horrible location he can't escape if the sky is already full of gribble?

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secondhand_rick June 10 2007, 21:37:00 UTC
Sometime I'd like to play a beginners' game of Arkham Horror.

I'm almost convinced it might be a boardgame I'd enjoy.

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triskellian June 10 2007, 21:50:40 UTC
I'm not so keen on boardgames in general, but Arkham has more in common with RPGs than board games in its collaborative nature, which I really like.

But just in case you were tempted: don't play a game composed solely of beginners, because learning the rules is hard. Get some old hands, at least for your first game, because they can worry about the rules while you work out whether you like it, instead of you getting so frustrated with having to look up complicated systems every single turn, that you give up and throw it across the room ;-)

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secondhand_rick June 10 2007, 23:15:18 UTC
Fair enough, let me rephrase... I'd like to play a beginner-friendly game of Arkham Horror.

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bopeepsheep June 21 2007, 10:42:06 UTC
I played these Heroes characters last night as my first ever game of AH - I think it's quite beginner-friendly (at least, the other players made it so!). :D Definitely worth finding a game to see if you like it, IMO.

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