OOC || Dramatis Personae

Mar 15, 2010 21:00

As mentioned elsewhere, Souji here is able to summon not only one Persona, but his choice among twelve. THIS IS PROBABLY MOSTLY FOR MY OWN REFERENCE but uh in case anyone else is interested, here's the list:



It's organized alphabetically because I have no idea how else to do it. /o\

ALICE
DEATH
reflects dark; weak to light

- Mudo Boost: increases effectiveness of darkness-based attacks 1.5 times; passive ability
- Endure Light: survive an instant-kill light-based attack with 1 health point remaining once per battle; passive ability
- Mamudoon: levels a darkness-based attack on all enemies present on the field with a 40 percent chance of instant death; costs 34 spirit points per use
- Dekunda: nullifies -nda spells for all allies; costs 10 SP per use
- Megidola: casts a high amount of almighty damage to all enemies; costs 32 SP per use
- Mind Charge: increases the effect of the next wind, fire, ice, electrical, or almighty spell cast by the user 2.5 times; 15 SP per use
- Die For Me!: 100 percent chance of instant death for all enemies that do no resist darkness attacks; 44 SP

ANUBIS
JUDGEMENT
blocks light

- Hama Boost: increases effectiveness of light-based attacks 1.5 times; passive ability
- Hamaon: deals light to one enemy with a 50 percent chance of instant death; 15 SP per use
- Makarakarn: grants one ally a barrier that repels one fire, ice, wind, electrical, light, or dark attack one time; 55 SP per use
- Mudoon: deals darkness to one enemy with a 50 percent chance of instant death; 15 SP per use
- Megidola: casts a high amount of almighty damage to all enemies; costs 32 SP per use
- Mahamaon: levels a light-based attack on all enemies present on the field with a 40 percent chance of instant death; costs 34 SP per use
- Poison Arrow: deals moderate physical damage with a chance of poisoning to one enemy; costs 18 percent of HP per use
- Mustard Bomb: deals moderate physical damage with a chance of enervation to one enemy; costs 18 percent of HP per use

BEELZEBUB
DEVIL
blocks ice; absorbs fire; reflects electrical/dark; weak to light

- Ice Amp: increases effectiveness of ice attacks by 50 percent; passive ability
- Endure Light: survive an instant-kill light-based attack with 1 health point remaining once per battle; passive ability
- Agidyne: deals heavy fire damage to one enemy; 12 SP per use
- Mabufudyne: deals heavy ice damage to all enemies; 26 SP per use
- Mind Charge: increases the effect of the next wind, fire, ice, electrical, or almighty spell cast by the user 2.5 times; 15 SP per use
- Mamudoon: levels a darkness-based attack on all enemies present on the field with a 40 percent chance of instant death; costs 34 SP per use
- Megidolaon: casts a severe amount of almighty damage to all enemies; costs 60 SP per use
- Primal Force: deals severe physical damage to one enemy; costs 22 percent of HP per use

HARITI
PRIESTESS
resists wind; blocks ice; weak to electrical

- Diarahan: fully heals one ally (HP restored to max); 18 SP per use
- Bufudyne: deals heavy ice damage to one enemy; 12 SP per use
- Masukukaja: raises all allies' Hit/Evasion Rate for three turns; 12 SP per use
- Mediarahan: fully heals all allies (HP restored to max); 30 SP per use
- Samarecarm: revives and fully heals one ally (HP restored to max); 18 SP per use
- Arrow Rain: deals heavy physical damage x2 to all enemies on the field; 20 percent of HP per use

IZANAGI-NO-OKAMI
THE WORLD
resists fire/physical/ice/electrical/wind

- Victory Cry: fully restores HP and SP after battle; passive ability
- Elec Amp: increases effectiveness of electrical attacks by 50 percent; passive ability
- Wind Amp: increases effectiveness of wind attacks by 50 percent; passive ability
- Megidolaon: casts a severe amount of almighty damage to all enemies; costs 60 SP per use
- Agidyne: deals heavy fire damage to one enemy; 12 SP per use
- Bufudyne: deals heavy ice damage to one enemy; 12 SP per use
- Garudyne: deals heavy wind damage to one enemy; 12 SP per use
- Ziodyne: deals heavy electrical damage to one enemy; 12 SP per use

KALI
STRENGTH
blocks ice/dark; weak to electrical

- High Counter: grants a 20 percent chance of repelling physical attacks; passive ability
- Bufudyne: deals heavy ice damage to one enemy; 12 SP per use
- Mudoon: deals darkness to one enemy with a 50 percent chance of instant death; 15 SP per use
- Revolution: greatly increases chances of dealing critical hits for both enemies and allies for three turns; 5 SP per use
- Power Charge: increases the effect of the next physical attack or almighty physical spell cast by the user 2.5 times; 15 SP per use
- Deathbound: deals a high amount of physical damage to all enemies; 20 percent of HP per use

KIKURI-HIME
PRIESTESS
resists electrical; blocks fire; weak to dark

- Resist Dark: reduces chances of being knocked out via darkness attack; passive ability
- Divine Grace: increases the effect of HP-recovery spells by 50 percent; passive ability
- Mediarama: moderately heals all allies; 10 SP per use
- Posumundi: cures one poisoned ally; 3 SP per use
- Agilao: deals medium fire damage to one enemy; 8 SP per use
- Samarecarm: revives and fully heals one ally (HP restored to max); 18 SP per use
- Diarahan: fully heals one ally (HP restored to max); 18 SP per use

LOKI
FOOL
blocks dark; absorbs ice; weak to fire

- Sharp Student: reduces chances of sustaining a critical hit; passive ability
- Ice Amp: increases effectiveness of ice attacks by 50 percent; passive ability
- High Counter: grants a 20 percent chance of repelling physical attacks; passive ability
- Null Fire: grants immunity to fire attacks; passive ability
- Bufudyne: deals heavy ice damage to one enemy; 12 SP per use
- Rakukaja: boosts one ally's defense for three turns; 12 SP per use
- Niflheim: deals severe ice damage to one enemy; 48 SP per use

SCATHACH
PRIESTESS
blocks wind; absorbs ice; weak to fire

- Ice Amp: increases effectiveness of ice attacks by 50 percent; passive ability
- Wind Amp: increases effectiveness of wind attacks by 50 percent; passive ability
- Mind Charge: increases the effect of the next wind, fire, ice, electrical, or almighty spell cast by the user 2.5 times; passive ability
- Mabufudyne: deals heavy ice damage to all enemies; 22 SP per use
- Garudyne: deals heavy wind damage to one enemy; 12 SP per use
- Amrita: cures all allies of status ailments (except when knocked unconscious); 12 SP per use
- Magarudyne: deals heavy wind damage to all enemies; 22 SP per use

THOR
CHARIOT
resists physical; absorbs electrical; weak to wind

- High Counter: grants a 20 percent chance of repelling physical attacks; passive ability
- Arms Master: reduces HP cost for physical attack spells by half; passive ability
- Null Physical: grants immunity to physical attacks; passive ability
- Ziodyne: deals heavy electrical damage to one enemy; 12 SP per use
- Maziodyne: deals heavy electrical damage to all enemies present; 22 SP per use
- Thunder Reign: deals severe electrical damage to one enemy; 48 SP per use
- Deathbound: deals a high amount of physical damage to all enemies; 20 percent of HP per use (10 percent with Arms Master)

TRUMPETER
JUDGEMENT
blocks dark; absorbs ice; reflects electrical/light

- Elec Amp: increases effectiveness of electrical attacks by 50 percent; passive ability
- Cool Breeze: restores both HP and SP in small amounts after every battle; passive ability
- Megidola: casts a high amount of almighty damage to all enemies; costs 32 SP per use
- Ziodyne: deals heavy electrical damage to one enemy; 12 SP per use
- Marakukaja: raises all allies' defense for three turns; 12 SP per use
- Megidolaon: casts a severe amount of almighty damage to all enemies; costs 60 SP per use
- Debilitate: reduces attack, defense, and agility of one enemy for three turns; 30 SP per use
- Heat Riser: boosts attack, defense, and agility of one ally for three turns; 30 SP per use

URIEL
JUSTICE
blocks light; reflects fire; weak to dark

- High Counter: grants a 20 percent chance of repelling physical attacks; passive ability
- Endure Dark: survive an instant-kill dark-based attack with 1 health point remaining once per battle; passive ability
- Fire Amp: increases effectiveness of fire attacks by 50 percent; passive ability
- Null Dark: grants immunity to darkness-based attacks; passive ability
- Maragion: deals medium fire damage to all enemies present; 12 SP per use
- Hamaon: deals light to one enemy with a 50 percent chance of instant death; 15 SP per use
- Agidyne: deals heavy fire damage to one enemy; 12 SP per use

Souji's default Persona will usually be Izanagi-no-Okami - he's considered Souji's "ultimate" Persona and was the last one used in battle prior to arrival in Asgard, so he would still be equipped.

QUESTIONS? Ask 'em here.

#old, powers, asgard, ooc, character notes

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