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Oct 03, 2011 21:39

12 AM: Steph
Kitchen.
First knocked out with blunt force (a meat tenderizer sits innocently in the sink), Steph appears to have not gone without a fight. A glass cabinet is smashed on the ground where the would-be culprit would have been-- had he not been able to get a kitchen knife in first. Cause of death is instantaneous due to a stab in the heart.
Weapon: Knife and tenderizer.
Escape routes: The kitchen has two entrances: To the dining room (which has multiple exits) and to the rest of the building. The culprit could have gone anywhere.
Murder time: Less than a minute. Crash-to-crime scene rush ratio gives very little time to accomplish the murder and believably get away.

1 AM: Naoto Shirogane.
Library.
Ever on guard, it'd take a lot to take down Naoto, even with the element of surprise and one body already floored. That's why poison is the best option for this murder. Bubbles around the lips seem to indicate it right away, as well as a glass of punch on the table.
Since everyone else probably had a drink and is just fine, it can be assumed that only hers was spiked.
Weapon: Poison!
Escape route: Tricky. Only one entrance in and out of the library. Possibly could have been someone Naoto knew if she let down her guard to do so.
Murder time: 1-15 minutes. No scream, though body shows signs of struggling for the door before giving out to the poison.

2 AM: Yusuke Urameshi
Boiler room.
You can't kill a tank with two people already dead easily and believably, so our murderer has to get creative. Poison is out. Yusuke is the brash type to hunt for the sucker who did this on his own. Someone cuts the electric cables above him and once contact is made, Yusuke's fried instantly. Punch-a-hole-in-the-world or not, that much voltage is in-survivable.
Weapon: Cut cables. It can be assumed that the murderer had to have been waiting in the room in order to cut them and fry him accordingly.
Escape route: Only one set of stairs.
Murder time: 5-30 minutes. Power will flicker, and eventually the stench of flesh could lead someone to investigate. Easily gives would-be murderer time to slip out of the room.

3 AM: Break. You're all waiting for the next hourly kill, so one won't come at this hour. Wait for it.

4 AM: Nepeta Leijon
Parlor
A combination of blunt force trauma and drowning, it looks as though the killer clubbed Nepeta over the head and then shoved her unconscious face into an open fish tank, subsequently drowning her.
Weapon: Mixed!
Escape route: The parlor is open, but it's upstairs. It's easy to make a getaway.
Murder time: 2 minutes. It will also be preluded with a scream.
30 minutes into this investigation, Chie will go missing, but won't be found alive or dead through the entire mansion.

5 AM: Chie Satonaka
Top floor ballroom. Door is locked with a padlock, so it's time to bust it down!
Poor Chie gets it the worst, being the last death. There's a small stage at the end of the ballroom, and stages have plenty of cables. It's easy to string up a body and make it look hanged behind the top curtain, not unlike the Inaba murder style. The body is bloodless except for one part. Don't take off her glasses. They're coated in blood, and you don't want to see what happened to her eyes.
Escape route: ????????????????
Murder time: At least 5 minutes. By now you're either hiding up or looking for Chie, and well... you've found her.

6 AM: You're free to go, your friends are waking up across the Thor, and your guides are once again functional.

I must stress-- I'll be posting these in an 'hour' format. For instance:
Comment 1: Pre-murders: Party, mingle, so on.
Comment 2: First murder.
Comment 3: Second, etc. And victims can comment on the post up until their 'death', as they'll still be in the mansion until then.
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