Sweet Apple Acres: the intro to the Harvest Moon challenge

May 23, 2012 16:41

I'm doing a Harvest Moon challenge.  For my convenience and for that of everyone involved, I'm going to do a little intro to the challenge, where I'm going to paraphrase the rules and introduce the main character and her dog.



The rules as created by Alijah on MTS:
1.) Create a sim in CAS. It can be male or female, but it MUST be adult or older. No siblings, roommates, or children! You must do this on your own! ONE cat or dog is OK for now (you can get more later if you are willing to pay for them or if you adopt a stray) but not required. 
2.) Place the sim on an empty lot of the largest size (EDIT: it slipped my mind that the largest lot is over 18k, making this a very difficult start! Instead, you can buy a 5x5 lot.) . NO money cheats, you must use your initial 20k to build and decorate your house. Remember that these funds will also go to starting your farm, so make sure to leave some money to get your crops started! 
3.) NO cheats, hacks, or reward objects that increase, change, or modify your motives or give free money . If you have Freetime, you MAY use the aspiration benefits, however. Money trees are ok since they actually require upkeep (counterfeit money making machine is a no-no). You may also not use any hacks that alter your sims temperature (no overheating/no freezing) or the weather (no hail/rain/snow). Part of farming is dealing with the elements, so these setbacks MUST stay in your game!
4.) You cannot farm in winter without a greenhouse, so make sure to plan your harvest appropriately to ensure that you have enough food and money to survive those cold months! Your farm MUST experience all four seasons, too. No altering the seasons to get a full year of Spring! 
5.) Your sim must live off the land! No Chinese, no pizza, and once you run out of groceries, you CANNOT HAVE MORE DELIVERED. So make sure to get those crops started ASAP and make sure to set some aside to live off of during the winter! If you use the "no free food with fridge" mod by dickhurt, then you can make 1 order of groceries when you first move in. After that, no more deliveries. 
6.) Your sim can only make money on their lot. This means NO jobs and NO earning money on community lots. Money trees, painting, fishing, and writing are all acceptable forms of earning money. If you have OFB you may start a home business but you can ONLY sell what you have made, farmed, or fished up on your lot. If you start a home business, you may not use any cash perks until after the game is over and the points have been tallied. 
7.) No servos or Bigfoots (Bigfeets?) allowed! 
Using these rules, you have 3 years (3 complete cycles of all 4 seasons) to get your sims farm as prosperous as possible. You CAN (and should) use the Elixir of Life, because your sim will not survive the entire challenge without it! This challenge is more focused on the farm and time constraints of the seasons, not so much about generations, growing old, or legacies.  If you prefer to follow a legacy-style gameplay, that's ok, too If your sim dies, then the spouse or one of the children may take over the farm. If your sim has no kin, game over.  
Scoring is as follows: 
1.) 10 points for every 10,000 simoleans your farm is worth (a farm with a net worth of 70k would earn 70 points)
2.) 50 points if your farmer sim is in a happy marriage or union at the end of the three years (LTR 90 or higher)
3.) 10 points for every child your farmer sim has with a happy relationship (LTR 90 or higher). Generations are cumulative, so if your sim dies and their child takes over, you get points for the children of your original sim and then any children of the next farmer sim. 
4.) 5 points for every friend your farmer sim has. Only friends of your starter sim count. Family friends brought in from spouses or children do not count towards point total. Friends may be made via wishing well. 
5.) 20 points for each functional building on your farm (farmhouse, barn, greenhouse, market, tool shed, etc). Functional being the key word!
6.) 5 points for every pet living on your farm with a happy relationship
7.) 2 points for every puppy or kitten born on your farm. They do not have to still be living on your farm to get points. Points are cumulative, so pets still living on your farm get points for being born on the farm and for living there happily at the end of the time frame (Example: a puppy born on the farm and then sold to a townie would earn 2 points. A puppy that was born on the farm and then kept happily would be worth 7. A puppy that was born on the farm and then kept, but with a low relationship score would only be worth 2) 
8a.) 10 points if you have a level 10 home business. 
8b.) An additional 10 points if you managed a level 10 home business without ever hiring another sim (help from family members is ok!). 
Point deductions: 
1.) -50 points if your starter sim dies for any reason other than old age (should you choose to not use Elixir). Another -25 if the sim that takes over also dies.
2.) -20 points for every sim death on the lot other than old age (pets dying of old age also do not get penalized). 
3.) -10 for each visit by the repo man
4.) -15 for each child taken by a social worker, or each pet taken by the police

Now that that's out of the way, Let's get to everything else.


Clair Gustav
Wealth
Sagittarius 
Turn ons: brown hair and glasses
Turn off: stink



Mr.Fluffingtons

Since my computer can handle a 4x4 lot and lags like a motherhonk on bigger lots, I went with the 4x4.  I'm taking a 50 point deduction at the beginning of the game to make it fairer.



This is an overview of the entire lot.  Over there on the far left, there's going to be a greengrocer eventually, with an apple and orange orchard behind it.



This pathetic piece of work is Clair's shack.  She spent so much on the greenhouse, which doesn't have a door, that she can't afford a real wall, a toilet, a shower of some sort, or a floor. Note that there aren't any windows either. Good job Clair, you're off to a smashing start!



This is where the growing magic is going to happen.  Four rows that are around seven squares long is where the summer/autumn/spring crops are going to be grown.   To the left is a greenhouse that doesn't have a door.  Hopefully by winter, Clair would have made enough money to buy a door for it.I'm going to update every sim week.

Total score: -50

sweet apple acres, challenge

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