On Nosefunctions

Dec 28, 2010 18:20

No, silly, not those Nosefunctions! Mathcamp Dominion Nosefunctions! For those of you cursed (or should I say, beared? borne?) to not have a copy of Mathcamp Dominion, here's the Nosefunction card (reconstructed from memory, so wording is probably not exact ( Read more... )

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Comments 8

anonymous December 29 2010, 05:18:28 UTC
Another option would be to leave it terminal and have it give + Coins. 4 cost and +2 coins would probably be pretty reasonable.

Todd

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ultrawaffle December 29 2010, 05:32:11 UTC
I thought about that, but I think +2 coins is too much for a 4-cost (remember, you're still getting a whole nother action, which early in the game will often be guaranteed to be you're opponent's one good starting action). It could be +2 coins as a 5-cost or +1 coin as a 3 or 4-cost.

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ch3cooh December 29 2010, 06:14:17 UTC
Hm, I don't think it can avoid being weird with Duration cards. I actually like the origional effect better, where it's as if you played the duration card. I think this makes more sense ( ... )

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ch3cooh December 29 2010, 06:19:35 UTC
note: the last * is my attempt at staying true to nose-function flavor... mainly the annoyingness of "*sigh* he bought a nose-function, now my nose is going to be bopped over and over and over again, which... while it actually probably helps me, is still annoyingly predictable. He's going to be a nose-bopper until he gets better cards and stops bopping every turn" ;-)

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darkerline December 29 2010, 15:32:21 UTC
My understanding as to why it isn't an attack is that it only affects one player.

How about this instead?

Each other player reveals the top 2 cards of his deck. If they revealed any Action cards, you may immediately play one of them that you choose, as if you were playing it from your hand. Discard all other revealed cards.

Then it can honestly be an attack. We can vary the 2 depending on playtesting, and also determine a fair cost.

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ch3cooh December 29 2010, 20:09:15 UTC
I like that mechanic... in fact I'll probably steal it for an ESP-varient dominion card. :) But, I don't think it fits the "nosefunction" flavor as well, if something closer to the current play-features can be made to work out. (hehe, I just tried to spell-check-correct nosefunction because it came up with a red squiggly... no, not to the rest of the world, no.) Also, as I play a lot of 2 and 4 player games, it seems like the worth would vary considerably given the number of players, but I guess that's true for all attacks... kind of, most others have a balancer in some sense.
Curse-givers, you're only giving curses to one other player, but you're also the only two absorbing all there are
Pirate-ship, there's only one player revealing cards, but no one else is draining his coins
Thief, you have less of a chance, but it really hurts the opponent if you're successful, and if that's your only opponent, sweet!
etc.

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