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Apr 15, 2007 19:05



Attributes: Stamina would be good for helping Ladarius not be dead. A fifth dot in Dexterity can never hurt.

Abilities: Ladarius' Melee is in a good spot for now, I think. Leaving that where it is. It would be good to work on Lore.  And naturally, MOAR DODGE. Medicine might also be helpful; obviously it's not as helpful as in D&D where someone's ( Read more... )

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ysadrel April 16 2007, 05:39:49 UTC
This gives me a good idea of where I should be going for custom Charms and spells, for you. Awesome. Note that you'll need Occult for higher levels of sorcery, which you'll doubtless eventually want.

Most of the single-target smackdown spells are pretty brutal, unfortunately; ironically, the only spell I can remember which does incapacitating bashing damage is second-circle necromantic. You're probably better off with a mental influence; there are several which might suit your needs.

I heartily endorse this sort of document. XD

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umeddlingexalt April 16 2007, 06:07:19 UTC
Yep, I've got a brief note on developing Occult. Also, I'm totally just going on what seems suitable to the kind of supportive character I think I've already got going. XD Since I'm new, I'm really still not actually sure what will turn out to actually be things Ladarius actually uses.

Hah, well, mental influence it is, then. Ladarius will tend to have less qualms with screwing with people's heads than killing them. XD

I figured it might be helpful, after taking a look at the other development idea post.

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eiviiaru April 16 2007, 23:42:53 UTC
Not to threadjack, but I'd also appreciate some feedback on the advancement stuff I posted here a couple of days ago, since right now it's pretty rough and scattered...

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ysadrel April 16 2007, 23:45:48 UTC
Ask and ye shall receive.

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