Hello Good Readers,
Blame Credit for this goes to
sandmansister. Well, she started me thinking. At least
this post did. So while she just put it up I'm gonna tell everyone to go and make themselves a D&D character. I just want to see what we got out there on the interwebs. (For those that have played, even though there are over 120 questions it still takes
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Comments 2
I Am A: Lawful Good Human Paladin (5th Level)
Ability Scores:
Strength-12
Dexterity-12
Constitution-12
Intelligence-17
Wisdom-15
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest ( ... )
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Ability Scores:
Strength-8
Dexterity-11
Constitution-10
Intelligence-12
Wisdom-11
Charisma-12
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get ( ... )
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