Yay more IC meme. Sheepy sheepy sheepiness.
In addition, and coincidentally to make this post somewhat more valid, I shall tack on a bit of essaying that I've been kicking around during all my classes this week! Since I'm definitely starting to feel more like I'm getting a handle on playing this. On the other hand, playing a character who doesn't get a ton of canon development (although to be fair, the bare minimum for a Suikoden character is better than a lot of people get) always leads to a lot of circumstantial characterization. One of my many lines of thinking...
Three things that are a direct result of Viki being in all these games.
1) She has perspective. Which is generally not terribly obvious, since she's still pretty flighty, inconsistent, and easily moved, but it's there. Whether or not she was extremely involved, after all, Viki has been in five wars, which are kind of big deals. She's been around quite a bit of death, destruction, loss, betrayal, and all that angsty stuff. But she's also had the good fortune to always be on the winning side, as well as -- well, there are no good wars, but there have definitely been some people worth opposing. She's even started to get used to randomly ending up everywhere but home. So on the larger scale, Viki expects that Things Work Out. (She'd be a lot more zen if she actually thought about the larger scale most of the time.)
2) She's a people person. Much more visible. When you're a dependent sort of person and you're lost on your own in a strange place, whoever's around is very important. Viki therefore feels a bit of extra kinship towards anyone who's been in more than one game with her (...on the same side, sorry), but has also realized that the chances of meeting someone she knows are better the more people she knows.
I'm also trying to play her as someone who understands people better than she quite realizes, or is able to express. She's always been deceptively good at gravitating towards the right ones while keeping troublemakers away. Sadly, she just isn't that in touch with her intuition.
3) She's used to a certain pattern, but. This is something I feel a bit guilty for not playing up more than I do -- it's what I based my app on after all, and although my Viki is taken from 5 I want her to be at least a little representative of her place in the series, not just one game. However, this aspect is very very tempered because Viki also expects to be surprised; the Suikoworld is a big, weird, varied place, and she's seldom understood it. Heck, our canon cosmology even allows for other worlds. This, not #1, is why she's totally unsurprised by any of the more freakish campers, because she already knows SO MANY FREAKS. Seriously, beavers.
Incidentally, I originally didn't intend on having Viki realize at all that she's been moving through time as well as space (in the games, of course, it's never completely clear what the heck she knows). But it quickly became apparent that camp contains far too much vocal evidence of it for even her to be completely oblivious. So now she's just vaguely aware, and forgets about it most of the time because she really, really doesn't like thinking about it. Her sense of time and timeline is a big mess anyway.
So I guess all in all, most of this really boils down to "She's learning to accept being a moron." Someday she'll be right up there with the best of the happy idiots!