I was pondering what a standard Computer RPG would look like in some (not so) distant future when we are playing in some form of fully immersive/responsive virtual environment. What would hit points, or levels look like in a world where I'm swinging swords and avoiding blows via my own movements
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Actually, in writing this paragraph it's sort of note that Minecraft does this: it has no sense of leveling, but there is a progression of tools you have to develop that lets you get through/work with a progression of world materials: fists->wood->stone->metal->rare metals->obsidian.
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That doesn't mean that such a game couldn't include other cues, such as glasses that overlay colored auras - or outright stats - on objects you are looking at when you want more detail, or a distant vantage.
What interested me in the mechanic primarily is that it seemed to encompass quite a few concepts in a single relatively easy to model value that lent itself to the sort of RPG progression.
And yes, in a manner of speaking minecraft does do things this way a bit, though they don't have any actual physics model behind it.
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