"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very... pretty. We are just too pretty for God to let us die." - Captain Malcolm Reynolds
"Ten percent of nuthin' is...let me do the math here... nuthin' into nuthin'...carry the nuthin'..." - Jayne Cobb
"Oh, I got heathens aplenty right here." - Shepherd Meria Book
"So finally...a decent wound on this ship, and I miss out. I'm sorry." - Simon Tam
"Don't let Mal get you into too much trouble while I'm gone." - Inara Serra
paradisa is Looking for: Firefly/Serenity Crew Members Captain Mal Reynolds - Inara Serra - Jayne Cobb - Shepherd Meria Book - Simon Tam
Paradisa is a Large Scale Pan-Fandom Game with an Over-arching World Plot that is always unfolding. It has a pace that ranges from Medium to Fast, with an emphasis on Fast during plots. The game averages about 10-20 posts a day. The castle provides almost anything a resident could desire for the "price" of admission. By removing one item from each resident (Skill, Memory, Item - etc.) permanently and
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"We're not gonna die. We can't die, Bendis. You know why?
Because we are so...very... pretty.
We are just too pretty for God to let us die."
- Captain Malcolm Reynolds
"Ten percent of nuthin' is...let me do the math here...
nuthin' into nuthin'...carry the nuthin'..."
- Jayne Cobb
"Oh, I got heathens aplenty right here."
- Shepherd Meria Book
"So finally...a decent wound on this ship,
and I miss out. I'm sorry."
- Simon Tam
"Don't let Mal get you into too much
trouble while I'm gone."
- Inara Serra
paradisa is Looking for:
Firefly/Serenity Crew Members
Captain Mal Reynolds - Inara Serra - Jayne Cobb - Shepherd Meria Book - Simon Tam
Paradisa is a Large Scale Pan-Fandom Game with an Over-arching World Plot that is always unfolding. It has a pace that ranges from Medium to Fast, with an emphasis on Fast during plots. The game averages about 10-20 posts a day. The castle provides almost anything a resident could desire for the "price" of admission. By removing one item from each resident (Skill, Memory, Item - etc.) permanently and ( ... )
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