[PLAYER INFO]
NAME: Kat
AGE: 18
JOURNAL:
genre IM: boobwindow
E-MAIL: celtically@gmail.com
RETURNING: Kara Zor-El
[CHARACTER INFO]
CHARACTER NAME: James Tiberius Kirk
FANDOM: Star Trek XI
CHRONOLOGY: Post-movie
CLASS: Big Damn Hero
SUPERHERO NAME: Captain Awesome
ALTER EGO: Jim Kirk, barista. Okay, no, he'd probably end up working on cars or something, if he didn't get a job from another import.
BACKGROUND:
Star Trek takes place in a world that's supposed to be ours, a few hundred years in the future. Except there are aliens and space travel. And everything is ~shiny~ with ~lensflares~. Lots and lots of lensflares.
James Tiberius Kirk was born on January 4, 2233. Unfortunately, this was also the day his father died saving a bunch of lives from the giant-ass claw-like Romulan ship that appeared out of a weird lightning storm in space in front of the ship he was in and decided it was time to play Let's Shoot the USS Kelvin. (It's really more involved than that, but those are the basics and LJ ate the other three paragraphs.)
We don't know much of Jim's childhood, but what we do know makes it clear it wasn't the best. Jim's mother either re-married or moved in with Jim's uncle Frank (it depends on if you go with the novelization or not) and Frank was Not A Nice Guy. Winona Kirk stayed with Starfleet and was off-planet enough for it to be significant. Jim's older brother Sam ran away from home at least once and when Jim was eleven(ish) he drove a 1965 Chevy Corvette Stingray off a cliff. No, I don't know how they have cliffs in Iowa in the 2200s. They just do.
The next time we see Jim, he's twenty-one and tipsy in a bar in Riverside. This is where he meets, and flirts with, Nyota Uhura, one of the people destined to be part of the Epic Crew of Epicness. Fortunately, the flirting attracts the attention of some manry macho men Starfleet cadets and Jim gets his ass handed to him in a barfight.
No, you didn't read that wrong, this is a fortunate thing. It just so happens that the man who breaks up the fight is one Captain Pike and, after recognizing Jim, he sits him down for what is to be a Very Important Talk.
Pike gives Jim a talk about his parents and tells him all about how Starfleet is Important. "It's a peacekeeping and humanitarian armada." Jim, of course, is having none of this. Because he is a badass since he's the only genius-level repeat offender in the Midwest. Pike cuts through all of Jim's bullshit, though, and calls him out on the Troubled Youth thing Jim's been pulling for the past few years and then emotionally sucker punches him while daring him to make something of himself. Pike, you sly bastard.
ANYWAYS. This is getting long so time to start summarizing a little quicker.
Pike dares Kirk to join Starfleet to out-do his dad, Jim pulls an all-nighter and ends up on the shuttle for new Fleet recruits where he meets his future biffle Leonard McCoy.
FAST FORWARD THREE YEARS and Jim is making out with a green alien chick. Surprise, surprise. As much as it may not seem like it, this scene is important because alien chick’s roommate (who is actually Uhura) interrupts make-out sessions and mentions a transmission she picked up while being a geek and studying outside of class. This will come up later.
Jim then shows off his 1337 hacking skills by hacking the computers on a simulation test. This gets him in trouble and he has an academic hearing. This hearing is where he meets his other future biffle and his future heterosexual life-partner, Spock. They rub each other the wrong way but before things can get really ugly, there’s a distress signal from Vulcan and all the cadets are shipped out. Bones has to sneak Jim on board the Enterprise as he’s technically on academic probation and should be grounded, but s’all good.
SOME MORE STUFF HAPPENS and the lightning storm in space from twenty-four odd years ago and the giant-claw ship return. More shit happens and it’s a lot of action sequences with introductions to Chekov and Sulu thrown in there and in the end, the planet Vulcan goes poof and Pike, who’d been captaining the Enterprise has been captured.
Then there are arguments. And Spock, who is Acting Captain in Pike’s absence, gets pissed at Jim and maroons him on Hoth- I mean on Delta Vega.
Jim gets chased by wild animals that try to eat him and is saved by Leonard Nimoy. It turns out Leonard Nimoy is actually Ambassador Spock and both he and the pissy Romulans in the giant claw ship from hell are ~from the future~. (This fact and the fact that there’s alternate universe stuff involved was actually discovered earlier, but that part of the movie was summarized in the ‘Then there are arguments,’ part of this background section.)
Anyways, there’s a Fleet base on Delta Vega and OldSpock and Jim travel there and meet… Scotty! Who beams himself and Jim aboard the Enterprise. But before they leave, OldSpock gives Jim a mission and that is to rile YoungSpock up enough to admit that he is emotionally compromised enough to not be a good captain. So once they get on board, Jim hurt’s his future manwife’s feelings and takes over for him as captain.
What follows are a few moments of character development and planning that really don’t have anything to do with Jim other than Spock coming to his senses just before going off on what could be a suicide mission with Jim where they beam aboard the claw ship, kick Romulan ass, save Captain Pike, get the crap that created the black hole that started this whole time-travel/alternate universe nonsense the fuck out of the Romulan's hands and save Earth all in one fell, badass, lenseflared swoop.
Seriously. That’s the next thirty-odd minutes of the movie.
The rest of it is Jim being pardoned from cheating, being made the official captain of the Enterprise and then the entire crew being on the bridge and looking like GQMFs while Nimoy does a voice over of the famous “Space… the final frontier,” speech.
Well. All save Scotty who is in the bowels of the Enterprise with the ship’s “ample nacelles.”
AND THEN THEY WARPED INTO SPACE AND LIVED HAPPILY EVER AFTER UNTIL JIM GETS PORTED INTO THE CITY.
THEN IT’S LIKE FFFFFFFFFFUUUUUUUU-.
PERSONALITY:
Jim Kirk is a magnificent bastart. And he's well aware of that fact. Actually, the first thing people tend to notice about Jim is his confidence. Or rather, his cockiness. He is one of those people that’s cool and self-assured even in the roughest of situations. He doesn't afraid of anything, which is something that shows through. A lot. Jim doesn’t believe in no-win scenarios and believes in himself and the people around him enough to be able to pull through anything with a win in the end.
Along those same lines, he’s also really incredibly charismatic (when he wants to be, anyways) and a good leader. He inspires people around him and you can see through the movie how people who otherwise never would have a) liked each other and b) worked together end up forming a crew of Epic proportions that will go down in history.
Despite those two things, Jim has a tendency to seem a little dim on the surface. He’s a genius, but has a tendency to play down his smarts to make people underestimate him. In some ways, it’s also a coping mechanism/throw-back to his troubled teen days. Because Jim was a troubled youth and some of that’s still around and shows through in his personality, and not just in the way he tones down his geekiness.
He's flirts with everything that will flirt back (bonus points if it's a green chick) and it totally chill with things like one night stands and being friends with benefits with someone. He's also, well. A bit of a lush, especially when we first see him in the movie. This has been toned down a lot since he's got more responsibility, but there is no denying the fact that Jim likes his alcohol and drunken shenanigans.
He’s still got a temper on him, too and isn’t afraid to do things like get into random bar-fights, provided it won’t cost him his job or start an international incident. ... Though the last one is debatable, depending on the situation and how intensely he feels about it. Still, he'll lean towards the side of making sure things don't end up totally FUBAR because that's what he's supposed to do as a captain.
And that’s really his purpose and drive in life, to be a captain. Not just that, but also to be the best damn captain Starfleet has ever seen. He graduated in three years instead of the normal four and ended up Captain instead of Lieutenant or Commander through sheer determination and perseverance. Once Jim sets his mind on something, there is nothing that can keep him from that. He's quite possibly one of the most determined individuals ever. Which is a scary thing, when one stops to think about it.
POWER:
shirtless invulnerability → In any dangerous situation he may find himself in, should his shirt rip or come off, he'll end up invulnerable in his arms and torso. And he'll be damn good looking.
technopathy → As Jim comes from a world where everything is much more shiny and high-tech, and he is a 1337 hacker (or at least a pretty good programmer), he'll also be mildly technopathic. This would be the standard interfacing mentally with computers with a dash of vending machines having a special liking for him and always giving him two of whatever he buys.
[CHARACTER SAMPLES]
COMMUNITY POST (FIRST PERSON) SAMPLE:
his lone post from when he was around the first time. LOGS POST (THIRD PERSON) SAMPLE:
Jim sighs quietly to himself as he looks at the empty footlocker in front of him. There’s not much he’s going to be able to take on the Enterprise with him. He may have the captain’s quarters, but those are only so big and that ship is going to be his for five years at the least. He’s gotta save room for the stuff he’s going to acquire along the way as well, which means he’s got a limited amount of space for knick-knacks and other such things from home.
Not that he has much, even from home-home. Most of the inanimate objects with sentimental feelings attached are from his time at the Academy, not from Riverside. Though he does already have the old pair of rubber rain boots that were Sam’s already crammed into the bottom of the footlocker. Those things had too much memory attached to them to be let go of.
Joanna’s drawings go next. Bones would probably kill him if he didn’t bring them and hang them on a wall in his room. His commendation medal is packed in with his clothes, so he can’t throw that in there.
Jim frowns and stands up to rummage through his desk drawers. Most of it is office supplies and PADDs, but something shiny in the back of a drawer catches his eye and makes him pause. It’s a necklace Gaila wore the second time he took her out. It’s just a simple circular pendant on a chain, but it’s one of the last things he’s got of her, and she really was an amazing woman. So the necklace gets wrapped into a hand towel carefully and placed on top of the boots.
A few other small things get thrown into the locker and then Jim’s frown comes back as he looks around the room. The thing is barely half-full and he can’t think of anything else to put in it. The PADDs on the desk catch his eye and snap him right out of the slightly melancholy feeling that had overtaken him as he realized just how much sentimentality he didn’t have. Those PADDs held all the files and information on his crew. And, really, it was okay that he didn’t have many ties to home. The crew is his new family and the less time he spends dwelling on the past, the more time he can focus on the present.
With a small smile tugging at his lips, Jim shuts the lid and locks it. He pulls on his boots and walks out the door, not looking back. After all, he’s got a dinner date with his new family.
FINAL NOTES ABOUT YOUR CHARACTER:
Still not sorry for that background section asldkfjsd
Also, if it's all good, he's going to remember the two seconds he was here before so there's not a second round of "Oh god, the geeks are trying not to tell me I'm fictional."