I'm working on re-writing the Soldiers' AI for what is probably the third or fourth time. I'm not so much concerned with trying to make them smarter now as I am just trying to make the code less ugly and more convenient to apply to different situations. I want to use a system of "modes" that I came up with while working on a different game. I
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I am sure you can improve it all the time, but it will go on and on. If you like it to go on and on, then that's okay. But wouldn't you feel better if you could at some point finish it?
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However, as the game gets larger and more complicated, it becomes necessary to keep each part of it as simple and efficient as possible. Before I finish making the rest of the missions in the game, I need to make sure each part of it is working optimally so that finishing the missions will go as smoothly as possible. I don't want to end up in a situation where I have to change something, and then change it in each of 40 different missions too.
And I suppose the bottom line is, I still do enjoy working on it. So if it doesn't get finished in the very near future, that's okay. I was worried that by now, I might be tired of working on it, but it doesn't seem like I am.
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